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Title                   : Fingers' Fifth Single Player Quake level:
                          The Secret Installation
Date                    : 11/20/97
Filename                : ikspq5.bsp
Author                  : Iikka "Fingers" Ker„nen
                          ("„" is an "a-with-two-dots"... "&auml;" in html)
Email Address           : ikeranen@mail.student.oulu.fi
Home Page               : www.planetquake.com/ikq/ (visit there!)
Snail Mail Address      : Iikka ker„nen
(send me your money!-)    Kiiskitie 4
                          FIN-93400 Taivalkoski
                          Finland
Description             : While named "ikspq5", this is not a sequel to other
                          ikspq levels, and is not designed to play after you
                          have got weapons from other levels. Also this time
                          it doesn't support Ikguns, as the overall weapon
                          setup in this level is pretty light.

Plot                    : After finishing that big slug in the end of Quake,
                          you think "AwwCool! I saved the Earth!", get home
                          and start to spend your days by watching TV. Very
                          peaceful, except for the 3000 extra levels you
                          sometimes got to blaze through.

                          Then some day the military fellas (tm) call you...
                          Those idiots have stored all kinds of Quake stuff 
                          in a hidden base, and now they got some accident
                          that released Quake Mind Gas (tm) turning the
                          crew into Blubbering Idiots (tm), and apparently
                          some monsters had been stored alive... You're to
                          clean it up. <sigh>

                          After you get it done, the world is finally free
                          of dangers coming from Quake's dimension. You wish
                          Earth doesn't get attacked by somebody else too
                          soon... But you have that feeling, you know..
                          Prepare for Quake 2! 

Additional Credits to   : ID for providing me some challenge. :)
                          Trey and Chris for doing Quest.
                          Dan Silva for creating Deluxe Paint early 80's.
                          All friends who have given me support.

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* Play Information *

Single Player           : Yes, definitely.
Cooperative             : Yes, but only 4 coop starts.
Deathmatch              : No. 
Difficulty Settings     : Yes, nightmare is very nice.
New Sounds              : No
New Graphics            : All (94) new textures. Texture wad on my page...
New Music               : No
Demos Replaced          : Get demos for all my levels on the same page...

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quest 1.1
                          Qube QBSP, VIS
                          Modified Qube LIGHT
                          Deluxe Paint II-PC (c) Electronic Arts 1985, 1988
                          Imap
                          Image Alchemy
                          Newwad
                          Pen&Paper 
Known Bugs              : Some strange things in Quake: If you type "restart"
                          while alive, one health box disappears (use "map
                          ikspq5" instead); on high resolutions (slow), one
                          little jump becomes impossible. (normal 32u up)
Build Time              : Two Weeks (tm) ... Over 40 hours methinks.

Texture Wad used        : ikbase.wad

Compile machine         : P150 with 48M (DOS) 
QBSP Time               : 26 min
Light Time (extra)      : 14 min
VIS Time (level 4)      : 7 hours
Brushes                 : about 2100
Entities                : Not many.. About 400
Monsters (e/n/h)        : 46/69/93
Models                  : 44
Running speed (timedemo): 29 fps on my P150/48M/D-stealth/vid_mode 1.

* Other Info *

Play this level on the highest resolution you can... It looks way better
in 640*480 than 320*200. Just switch it to lower for jumps. :)

Check out my homepage http://www.planetquake.com/ikq/ for more levels, and
AirQuake TC.

* Copyright / Permissions *

All the artwork and architecture in this level is made by me, so I have
the rights to do anything I want with it. 

CD-ROM publishers and other commercial people need my permission before
they can distribute this level. Also I wouldn't mind getting $1000 or so. :p

Actura Software MAY NOT do anything with these files.

Public distribution via Internet/BBS's without charging money is accepted,
of course.

* You really did read this far? *
