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Title                   : Fingers' first Single Player Quake level:
                          Before Nightfall (moody, isn't it?-)
                          Revised version; got rid of the grayflash!
Date                    : 5/26/97
Filename                : ikspq1.bsp
Author                  : Iikka "Fingers" Ker„nen
                          ("„" is an "a-with-two-dots"... In DOS, that is.)
Email Address           : ikeranen@raita.oulu.fi
Home Page               : www.student.oulu.fi/~ikeranen/quake/ (visit there!)
Snail Mail Address      : Iikka ker„nen
(send me your money!-)    Kiiskitie 4
                          FIN-93400 Taivalkoski
                          Finland
Description             : My first SPQ level, and the first in the IKSPQ
                          series.

                          The theme is a medieval castle. All the textures
                          are finally made by me, there's nothing from id's
                          wads although they look a lot like they were. ;)
                          There is perhaps too much ammo, but before I
                          added them, people kept complaining about running
                          out of ammo...

                          Then the glorious good news: This level supports
                          IKguns v1.1. The exceptionally cool thing in this
                          is that the SAME level works with and without the
                          patch.

                          And, finally, there is no grayflash in this level
                          anymore. Well, you may find a spot two inches
                          across where you get one polygon going gray if
                          you use vid_mode 19 or so (the r_numsurfs goes
                          pretty high at times)... But I couldn't find
                          any. Crash, will you add half a point for this?-)

Additional Credits to   : ID and who ever created Quest
                          But some discredits to the author of Quest
                          for making it incompatible with my video card
                          without univbe. (The 1.091 worked fine!!)
                          No more nag about the ID's Qbsp, I found a
                          working one.

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* Play Information *

Single Player           : Yes, this is why this level exists.
Cooperative             : Yes, 4 starts.
Deathmatch              : Yes, about 7 starts... Tested agains 3 reapers.
                          Remember, this is a small level! Not for 32 guys!
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes, all new textures. But they look way too much
                          like id's textures in Wizard.wad. ;)
New Music               : No
Demos Replaced          : I recorded one on nightmare, but it's too big to
                          download. I might upload it to ftp.cdrom.com as
                          a separate file.

* Construction *

Base                    : New level from scratch (still under construction)
Editor(s) used          : Quest 1.1 (+usual qbsp etc)
Known Bugs              : The architecture got even more cramped when I
                          did my little tricks to remove the grayflash. 
Build Time              : About 30 hours.

Texture Wad used        : "IKWizard.wad"

Compile machine         : P150 with 48M (DOS) 
QBSP Time               : 3min 21sec
Light Time (extra)      : 5min
VIS Time (level 4)      : 1h 19min
                          avg. visible leaves 128
Brushes                 : abt. 680
Entities                : abt. 250
Models                  : abt. 50... Lots of monster teleports. ;)

* Other Info *

Check out my homepage http://www.student.oulu.fi/~ikeranen/quake/ for more
levels. Get the whole series!

And get the ikguns 1.1! It will work in my every single player level.

* Copyright / Permissions *

Don't do anything you would regret afterwards. CD-ROM publishers need my
permission before they can distribute this level. 

Actura Software MAY NOT do anything with these files.

If you want to do something special, like combine this level to a weapon
patch or modify it for CTF, contact me at the address above. 
