Odyssey One by Whitewind
Dedicated to Ben Morris for bringing us Worldcraft.

I may be contacted at AFN47380@AFN.ORG
Lupus Base One: http://www.afn.org/~afn47380/
Anvil Web Entertainment Headquarters: http://www.afn.org/~afn34967/

Odyssey *must* be run with the command line option -winmem 9  

1530 brushes/191 entities

Time to Qbsp: 281 minutes(4.7 hours)
Time to Light: 70 minutes(1.2 hours)
Time to Vis: 275 minutes(4.6 hours)
Total time to build: 626 minutes(10.4 hours)

Build system, Pentium 166 - 16 megs of ram
Final Compile made possible by Anvil Web Entertainment(P166 - 32 megs of ram)

This ended up about half the size I origionally envisioned it becoming, due
to the hardware available to me being unable to QBSP Odyssey without extreme
swapping, Plenty of RAM is a valuable commodity when working on such projects. 

There are a number of problems I am aware of, including transparency that
shouldn't be there, and one area where you may become stuck(stay left next
time), and don't jump off any bridges. Please don't contact me about problems
with odyssey as it is my first and last publically available Quake level
(moving on to other projects).

It 'can' be used as a deathmatch level, with at least 12 dm start positions,
but the complex architecture in some areas may drag systems down.

Happy fragging!






