================================================================
Title                   : Fingers' third Single Player Quake level:
                          Halls of the Shambler God
                          Revised version
Date                    : 6/6/97
Filename                : ikspq3.bsp
Author                  : Iikka "Fingers" Ker„nen
                          ("„" is an "a-with-two-dots"... In DOS, that is.)
Email Address           : ikeranen@raita.oulu.fi
Home Page               : www.student.oulu.fi/~ikeranen/quake (visit there!)
Snail Mail Address      : Iikka ker„nen
(send me your money!-)    Kiiskitie 4
                          FIN-93400 Taivalkoski
                          Finland
Description             : This is a sequel to IKSTART, IKSPQ1 and IKSPQ2;
                          the exit in IKSPQ2 goes into this level.
                          I recommend getting the previous levels and play
                          them first.

                          The portal in that ancient temple brings you
                          into another building that seems to be built
                          by the same people... Except it's even bigger
                          and seems to be partly designed for flying
                          creatures rather than humans. Had the monsters
                          themselves built that temple? Or is this the
                          same place but in a different reality, where
                          the monsters have worshipped their deities? No
                          one can know the answer, but one thing is sure:
                          You have to get out of here alive!

                          The architecture of this level is similar to
                          IKSPQ2, but has many new architectural features
                          I couldn't use in the previous level due to the
                          memory limits. I may do yet another level in
                          this same style, and pack them all into a small
                          episode of three levels... Just to have a more
                          definite ending. ;)

                          In this revised edition, I have reduced the monster
                          infight at the start by changing two ogres to
                          hellknights (which even work better). Also, I made
                          the "fake" teleporter in the start room solid so
                          you can't get inside the "teleport liquid" (Thanks
                          to the person who pointed this out. ;) and added
                          a delay in the iris door so you can actually see
                          it open...
                        
                          All the textures are made by me; not because I
                          can use a texture wad making program, but because
                          I can do textures that look better than ones made
                          by id software would look in this level.

                          This level supports IKguns v1.1 just like my
                          previous levels (ikstart and ikspq1), but you
                          can play it as well without the patch. I think
                          you should try both. :)

Additional Credits to   : ID and who ever created Quest
                          But some discredits to the author of Quest
                          for making it incompatible with my video card
                          without univbe. (The 1.091 worked fine!!)

================================================================

* Play Information *

Single Player           : Yes, this is why this level exists.
Cooperative             : Yes, 4 starts. (No room in the start, really...)
Deathmatch              : Yes, 13 starts, tried with 15 reapers.. It was
                          way cool! I can't wait to see this in QWorld!
Difficulty Settings     : Yes, the hard & nightmare are REALLY hard.. Some
                          challenge for coop players (or me ;). Well, I'm
                          no more saying it's too hard on NM for a good
                          single player. After a few more tries, I now get
                          through it almost every time.
New Sounds              : No
New Graphics            : Yes, all new textures. The texture wad is
                          available to download on my homepage.
New Music               : No
Demos Replaced          : Demos available on my homepage.

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quest 1.1 (+usual qbsp etc)
Known Bugs              : Nope. The ladder is meant to be like that. ;)
Build Time              : 16 hours or so. I've done this very fast.

Texture Wad used        : ikblue.wad

Compile machine         : P150 with 48M (DOS) 
QBSP Time               : 26 min
Light Time (extra)      : 8 min
VIS Time (level 4)      : 51 min
                          average visible leafs 161.
Brushes                 : abt 2300
Entities                : abt 500
Monsters (e/n/h)        : 43/65/87
Models                  : Dunno. Perhaps around 50.
Running speed (timedemo): 27 fps on my P150/48M/D-stealth/vid_mode 1. This
                          may sound slow, but it doesn't matter as Quake
                          never runs faster than 20 fps internally...

* Other Info *

Play this level on the highest resolution you can... It looks way better
in 640*480 than 320*200.

Check out my homepage http://www.student.oulu.fi/~ikeranen/quake for more
levels. I recommend getting IKSTART and all IKSPQ levels, and play them as
an episode. (Starting from ikstart)

And get the ikguns 1.1! It will work in my every single player level. It's
on the same page. (Of course it's in ftp.cdrom.com too, if you prefer that.)

if you wonder about the small number of secrets... That's because of the
128 meg (real+virtual) memory limit of the only qbsp that can compile big
enough levels... Cwsdpmi version gets a page fault at 90 megs and
windoze seems to have max. of about 50 megs of swap space. If you know
something that might give me about 256 megs of virtual memory, please
tell me! (Or if you have sources for a QBSP port to Irix 6.4!)

If you want to do something special, like combine this level to a weapon
patch or modify it for CTF, contact me at the address above.

* Copyright / Permissions *

All the artwork and architecture in this level is made by me, so I have
the rights to do anything I want with it.

CD-ROM publishers and other commercial people need my permission before
they can distribute this level. Even giving me some money should be
considered, as I actually bought more memory just to get big maps done.

Actura Software MAY NOT do anything with these files.

Public distribution via Internet/BBS's without charging money is accepted,
of course.

* You really did read this far? *
