            ·· I N F O R M A T I O N ··

Title                  : Solarfall

Date of release        : 6.july.1999

Filename               : solstart.bsp - start level
                         solfall.bsp - level itself

Author                 : Vondur

Email address          : vondur@planetquake.com	

Homepage               : Vondur's War Supply
                         http://www.planetquake.com/vondur

Description            : Quake1 Medieval Style Single Player Lvl

Other maps by author   : Q1dm - dokkur1-6; sannur[q1ra]; 
                         [ferrum]; [zed]
                         Q2dm - svartur1-3; compass
                         HLsp - sigur

Single Player          : Yes.

Cooperative            : Yes. 3 starts for it.

Deathmatch             : Nope.
                        
Difficulty Settings    : Yes.

Base                   : New level sent by the dark cosmic forces

Editor(s) used         : Worldcraft 1.6 
                         Wally 1.3x
                         Photoshop 
                         Bred2b

Textures               : quake.wad, shrak.wad [sky]

Known Bugs             : Nope. "Cache mismatch" error fixed.

Build Time             : For ages...

Compile machine        : PII 400 / 128 Mb 
                         wqbsp.exe -nowatervis : 250  sec
                         vis.exe   -level 4    : 2051 sec
                         tyrlite   -extra      : 520  sec

Additional utils used  : Tyrlite
                         Q2Towad
                         Bsp2wad
                         Wqbsp
                         AdQuedit
                        				

                         ·· S T O R Y ··

Dark medieval times. Knights. Orges. Cold  wet air in  the black
castle. What is  it? Dark  remembrance? No. This  is the reality. 
You coming to yourself  after heavy  battle defeating the Ferrum 
base from the insane  aliens, which already  bombed Zed facility 
and killed all your mates there. And  what do  you see? Inverted 
crosses on the walls. Dim light from them. Mossy  stones  of the 
dark  unknown  hall.  Cold.  You're  hungry  and  tired.  Damned 
headache  confuse  you to realise what happened. Here is not sun. 
Clouds  cover  all  the sky for ages. This is kingdom of eternal 
winter and darkness. The sun no longer rises.


                  ·· I N S T R U C T I O N S ··

Unzip all files into ../quake/id1/maps directory.

ATTENTION - GLQuake users!!! 
It is recommended that you'll use follow commands in your
autoexec.cfg file:
gl_shadow "0"
gl_wateralpha "0"
gl_flashblend "0"
gl_keeptjunctions "1"
gl_ztrick "0"

At the console type "map solstart".
Play the map.

                         ·· N O T E S ··

At first I want to say that this  map made *without* transparent
water support. This is  because  of annoying warping water edges
in teleporters  and  in  water pools.  Besides, with  using  non-
transparent water fps is higher because of lower polycount.

This level was inspired by the dark winter nights dec98/jan99. 
Sitting in my  room  and  listening soundtracks for Quake, I was 
fired to  build entire  level pak with three levels  in  it. But
with time flow  all  my enthusiasm sadly wasted. Also, the hated
hot summer time kills all my mind. I can't think about anything. 
I'm just sitting, useless moving mouse on  the pad, watching  to
the screen and waiting for the long cold winter nights. Sigh. 
But sometimes I'm  keeping  myself in my hands an doing the work.
In  result  you  can  see  this  map in the middle of this  most
hated summer '99 =]

                    ·· C R E D I T S   T O: ··

Ben Morris for the craft of course 
[www.worldcraft.com]

id software for this unholy game
[www.idsoftware.com]

Quantum Acces for sky textures from their Shrak add-on
[www.shrak.com]

Neal White III and Ty Matthews for superb Wally
[www.planetquake.com/wally]

Cable Hicks for AdQuedit [thanks to this program, dreadful "cache
mismatch" error was killed] [goldrush.com/~hicks/adquedit]

People who sent me mails regarding my previous works and who
support me on their sites. You know who you are.

Musicians who inspired me during level making. At this time:
IMMORTAL "At The Heart Of Winter" 1999 for the map title;
EMPEROR "IX Equilibrium" 1999 [www.emperorhorde.com]
Trent Reznor - Quake Soundtracks
N.O.I.S.E. [www.noisemusic.org] - T.Wilton and Altemark
FEAR FACTORY "Remanufacture" 1997
THE LEGENDARY PINK DOTS of course [brainwashed.com/lpd]

Purusa for the great modz [members.xoom.com/purusa]

Yup, and PQ staff for the new home! [www.planetquake.com]


                   ·· L E G A L  S T U F F ··

This  BSP  may  be  distributed ONLY via the Internet and/or BBS 
systems. You are NOT authorized to put this BSP  on  any  CD  or 
distribute it in any way without my permission. And don't remove 
this .txt file from the .zip archive!


         Enjoy, and thank you, True Quaker, for reading
                      this file to the end!


                         [ v o n d u r ]