                                   ...The sweetness was turned to adamantine,
                                   heartless cruelty, and the purity to
                                   voluptuous wantonness...

                                                      Bram Stoker "Dracula"

                 ·· I N F O R M A T I O N ··

Title                  : Adamantine Cruelty

Date of release        : 3rd March 2004

Files                  : acstart.bsp - skill selection map
                         ac.bsp - the map itself
                         ac.txt - this file
                         
Author                 : Vondur [Dmitry Svetlichny]

Email address          : von@vondur.net

Homepage               : Vondur's War Supply -- http://www.vondur.net

Description            : Single Player Level for Quake

Other maps by author   : Q1dm - dokkur1-5, ferrum, zed, hook, zed2, lilith, aghast, uzul
                         Q1sp - solfall, koohoo, nehahra project: neh1m9, nehend, t66, nastrond
                         Q1ra - sannur
                         Q2dm - svartur1-3, compass
                         HLsp - sigur
                         HLdm - scoff
                         Q3A  - kaos, nemesis, uzul3

Single Player          : Yes.

Cooperative            : Yes. 5 starts.

Deathmatch             : No.
             
Difficulty Settings    : Yes.

Base                   : From scratch.

Editor(s) used         : GTKRadiant 1.4.x and 1.5.0
                         Wally 1.55b
                         Photoshop 7.0
                         TexMex
                         RulNote 1.2.5

Additional utils used  : Qbsp, Light and Vis modified by Bengt Jardrup
                         
Textures               : id, some by Kell and some by me

Known Bugs             : Not sure

Build Time             : ~ 4 months


                  ·· I N S T R U C T I O N S ··

You have to:
1. Unzip ac.bsp and acstart.bsp into ../quake/id1/maps directory.
2. Run Quake. [FitzQuake is preferred]
3. Then load the map by typing "map acstart".
4. Play the map.
5. Enjoy it or hate it.
6. Exit the game.
7. Launch your mail program.
8. Write love/hate mail to von@vondur.net.
Good luck...


                         ·· S T O R Y ··

Your commanders ordered you to find the lost observation post in the
dark tunnels of the Shub-Niggurath realm and report back its coordinates
in time and space. Go ahead....


                         ·· N O T E S ··

It's strongly recomended to play this map using OpenGL Quake (Fitzquake is the
engine of choice) and with r_wateralpha 0.3 or something. Because the map is
rather watery and it'll look much better with the transparent water.

WinQuake users, please consider setting r_maxedges and r_maxsurfs to 4000 or
something. Otherwise gray void will be visible in some areas.

With this map I tried to avoid my favourite so called 'blockiness'.
Hope I succeeded. You decide :)


                    ·· C R E D I T S   T O: ··

Riot for wadconv.exe [www.orbiter-productions.com/alchemy]

SleewalkR for mapconv.exe [rem.fov120.com]

Radiant crew for GTKRadiant [www.qeradiant.com]

Neal White III and Ty Matthews for awesome Wally [www.telefragged.com/wally]

Bengt Jardrup for his tools [user.tninet.se/~xir870k]

Metlslime for FitzQuake [www.celephais.net/fitzquake]

Testers:
czg [www.planetquake.com/greyvoid]
Morfans [www.planetquake.com/sda]
Stubby [www.planetquake.com/sda]


                   ·· L E G A L  S T U F F ··

This  BSP  may  be  distributed ONLY via the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in any way without
my permission. And don't remove this .txt file from the .zip archive!


                    Keep it dark and bloody!


                         [ v o n d u r ]
 
