1/13/97
================================================================

Title                   : Dark Forest
Author                  : Reichert
Email Address           : spalmer@widomaker.com
Description             : Dark, ominous forest
Beta Testing            : Tsuba, Wendigo, and Dew
================================================================
* NOTE

This is the first release to cdrom.com.  Don't know why I haven't
uploaded it earlier ... just never got around to it. :)

* Play Information

Single Player           : Yes
Cooperative             : sure
Deathmatch              : Yes (CTF mainly)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes
Demos Replaced          : None
Source Included         : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : WorldCraft (various builds), Quest for .map
			  error fixing.
Known Bugs              : may be some clipping problems on the pier
                                                    
                      
Build time              : Qbsp - 16 minutes
                          Vis (level 4) - 13 hours
                          Light (extra) - 20 minutes
Brushes			: 1403

* Notes *

This map is not easy, but it's not impossible.  Learn the item and monster
layout, and collect the items accordingly.  You will more than likely have
to restart several times (unless you have mad skillz) so stick with it.
I beat it in 6 min. 47 sec. with ammo to spare.

* Deathmatch and CTF notes *

Full Capture the Flag 3 support was added to Dark Forest.  Requires 3wave
v. 3.5 server.

REGULAR DM:
In normal deathmatch play, you'll get many warnings in the console.  These
can be safely ignored as they relate to CTF only.  Sorry about this slight
nuisance.  Please note that this map was not designed with DM in mind, so
it's not that great for that purpose. 

* Special Thanks To *

- All of #quakeed for their excellent support and technical knowledge.
- Tom Grandgent (Woofer) for qbsp256c, without which my map would never
  have compiled.
- Brian Hess (Wendigo) for all of the excellent new textures

* Running Dark Forest *

put darkfst.bsp in your quake\id1\maps dir
quake +map darkfst (in DOS)

Dark Forest requires more than 8 megs of ram ... be sure to allocate AT LEAST
10 megabytes to Quake if you use Windows 95.  "Quake -winmem 10 +map darkfst"
should do the trick.


darkfst.bsp may only be distributed 
provided all text files remain intact.


 
