O B L I V I O N
The Lost Secret Level

========================================================

Title                   : O B L I V I O N
Filename                : oblivion.bsp
Author                  : Rich Carlson
Email    		: sais@digital-eel.com
Description             : Small space level.

Additional credits to   : Ion Storm
                          id Software
                          Ben Morris/Worldcraft

========================================================

* Play information *

Single player           : yes
Cooperative             : no
Deathmatch 2-4          : yes (3 players)
Deathmatch 4+		: no

* Construction *

Editor(s) used          : Worldcraft
Build time		: God only knows.
Known Bugs              : Too many polys.  Lots of
                          func_walls.  Objects may
                          flash.  Don't sweat it.

* Instructions *

  1. Put "oblivion.bsp" in your quake/id1/maps
     directory. (If you don't have a
     quake/id1/maps directory, make one.) 

  2. Start the game. From the pulldown (press ~),
     type "map oblivion".

* Misc. Info *

This is version 1.0.

Oblivion was originally designed as a secret level
area for one of Ion Storm's debut computer games,
Anachronox. Unfortunately, developing Anachronox
took about four years. Oblivion was left on the
cutting room floor and forgotten. Fade to black.

On December 5, 2003, I happened to find both the
Worldcraft .rmf file and the Quake .map file for
Oblivion, as well as screenshots of the level, on a
couple of dusty old floppy disks. The original
Oblivion .map file is dated July 16, 1997, 11:33pm.
It's very likely that I was up late working at Ion
the last time I saved it.

Btw, Ion Storm in Dallas, TX, closed its doors
forever in 2001.

Oblivion Features:

Space Level
-----------
A space level is one suspended in mid-air. A
floating castle. A space station. Quake 3 Arena
space levels became popular in 1999.

Black Skybox
------------
Removing the sky and replacing it with a black
void creates a mysterious other-dimensional setting.

Sky Islands
-----------
I grew up seeing these things in album cover art by
Roger Dean and psychedelic posters from the 70's.
Quake allowed me to make something similar in 3D.

When I look at Oblivion now, it reminds me of how
much fun we were having at Ion in its first year
and how important we all felt that it was to do new
things and try crazy ideas. Without that prevailing
spirit I doubt I could have made the leap from "rat
mazes" to Oblivion. It's about being encouraged to
surpass yourself and encouraging others to do the
same. That's where you want to be and that was Ion,
year one.
 
Rich Carlson
02.29.04

* Legal stuff *

You may distribute this add-on in any form.  If you
do so, please include this text file.