DIRECTFITZ
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This is in many ways the daddy of the D3D8 wrapper engines.  I had originally implemented the basics of the
wrapper on GLQuake, but very quickly moved it to FitzQuake, on which everything from glBegin onwards was
implemented, and which was used as the primary testing platform for over 90% of the work.

Over time that became a fairly mangled version of FitzQuake, so I went back to the 0.85 source code and did
a re-port for this release.  Some fairly minor changes were made:

- Optimized watersurf subdivision with r_oldwater 1 (up to 4 times faster rendering).
- Swapped icon colours around.
- Added v_gunangle cvar (default 0, set to 2 to restore the ID Quake look).
- Removed r_oldwater 0 mode (I didn't really feel like writing the D3D code to support it right now).

Other than these you should find it to be an *incredibly* faithful port which should coexist peacefully with
a current install of GL FitzQuake.

All engine changes can be located by searching for the USEFAKEGL define.
