DIRECTTOMAZ
===========

Here's a blast from the past - one of the old-school QuakeSrc engines from the year 1472 or thereabouts, the
one and only TOMAZQUAKE.  This engine is pretty legendary in that it was a pioneer of a LOT of engine
enhancements back in the day, but nonetheless it dates back to a time before we understood things as well as we
do now, so there is a possibility of some wacky behaviour at times.

It's a pity that Tomaz isn't active these days; it would be nice to see what neat stuff he'd come up with.

I didn't test this too much, just a run through e1m1 to ensure that nothing crashed.

This does however feature a slightly updated version of the wrapper, with both glPushMatrix and glPopMatrix
modified to conform better to the OpenGL spec.

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You'll need to download the original TomazQuake 1.48 engine (from http://www.quaddicted.com/engines/ - look for
the file called "Tq148") for some required models/graphics/etc in order to run this.

