/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// gl_bloom.h: 2D lighting post process effect

// Developed by Jacques Krige
// Ultimate Quake Engine
// http://www.korvinkorax.com


extern cvar_t gl_bloom;

typedef enum {HORIZONTAL, VERTICAL} Direction;

void blur(PHsurface *sources, PHsurface *dests, int count, float offset, Direction dir);

void R_Bloom_Init(void);
void R_Bloom_Process(void);
void R_Bloom_Clear(void);
