YoonioR's Quake Page 1996-1997: sCary interview

sCary to nieomal kultowa postać w ogólnoświatowej społeczności Quake'a. twórca zamkniętego od kilku miesięcy Quakeholio, autor Shugar Shack, jeden z najlepszych graczy na świecie. sCary to również pomysłodawca i twórca konkursów na demo, które zainspirowały tylu organizatorów (również w Polsce). obecnie pracuje w firmie Ritual Entertainment (dawniej bardziej znanej pod nazwą Hipnotic Interactive, twórców przeboju Quake Mission Pack No.1: Scourge of Armagon).
Ritual pracuje obecnie nad grą z engine'em Quake'a o nazwie SiN, mającej w założeniu być bardziej interaktywną niż wszystkie inne gry 3D.
sCary nie udziela wywiadów ot, tak sobie. chciałbym tu specjalnie podziękować osobie, bez której osobistego kontaktu ze sCarym wywiad nigdy by się nie odbył. pomógł mi nasz rodak PoLiSh, mieszkający od kilku lat w Dallas (autor najzabawniejszego QuakeMovie o tytule Operation Bayshield). Prowadzi on obecnie duży serwis informacyjny Brutality, zajmujący się grami 3D. Jarku - dziękuję!
wnikliwe pytania do sCary'ego układałem z pomocą Kamila Ruszkowskiego, bardziej znanego pod pseudonimem RooS, cichego wielbiciela sCary'ego.
wywiad nie zostanie przetłumaczony na język polski. nie proście ani nie błagajcie mnie o to. mam za mało czasu a i tak nie byłbym w stanie oddać specyficznego języka jakim mówi sCary.

YQP | Hi sCary, I'm sure this is THE first interview for Polish Quake readers You ever made. Can You introduce Yourself with basic description of who You are and what are You doing now?
sCary | ...

YQP | Who is Steve Gibson when sCary sleeps well?
sCary | ...

YQP | I have read at least three interviews with You and tons of Your own stuff and I'm still not sure: does Quake drives Your life or Your life drives Quake?
sCary | ...

YQP | Was that You who organized first Quake demo contests?
sCary | ...

YQP | You stopped organizing demo contests at the same time You closed Quakeholio, any relation? Or maybe You were bored to death with cheaters and fakers? (we have organized four editions of demo contests in Poland, inspired by Yours, but last time we got 36% faked demos and decided it had been the last one)
sCary | ...

YQP | Why did You close Quakeholio?
sCary | ...

YQP | Shugar Shack remains the most original (in terms of humour) news page tributing well to the late Quakeholio. How much time do You spend on making Your web pages?
sCary | ...

YQP | Did you ever think about getting into the industry back in the days of Quakehole? Was it something you dreamed about?
sCary | ...

YQP | What do you do in Ritual besides being a web p1mp, and a great deathmatcher? I recall one or two beta versions of your deathmatch maps. Could you possibly get one into SiN?
sCary | ...

YQP | You play basketball games with Ion quite frequently, why not play a team Quake game? Shadow, Squirrel and Romero vs. sCary, Paradox and Giggler. Doesn't that sound interesting? Or maybe you are afraid of the outcome?
sCary | ...

YQP | Is it possible to earn a comfortable living working in a company like Ritual? Do you think it could be a kind of a lifetime job?
sCary | ...

YQP | Did you take part in Quakecon 1 on 1 tournament? Why not?
sCary | ...

YQP | How does it feel to be one of the community's biggest icons? Is it a burden? Something to cope with?
sCary | ...

YQP | Can you name one or more players (excluding Thresh) that you played and are quite sure they are better quakers than you are?
sCary | ...

YQP | DM4 is Your favourite deathmatch level so far. Two best Polish Quake players say the same thing about it: "ideal for 1 on 1". Can You name all pros and cons of The Bad Place as the "ultimate deathmatch level"?
sCary | ...

YQP | Will Quake 2 overcome people's expectations
sCary | ...

YQP | What's gonna happen with the brave Quake community when all big titles (Daikatana, Half-Life, Prey, SiN, Unreal) will be released?
sCary | ...

YQP | Will Quake 2 keep most of Quake fans then? Or Quake community will dissolve in eternity `:)` like a "bad" dream?
sCary | ...

YQP | SiN promises to be more interactive even compared to Quake 2. What will make that in general?
sCary | ...

YQP | What's the current state of SiN developement? Any rumors we'll see it in first quarter of 1998?
sCary | ...

YQP | Mission Pack No1. is the best add-on (my personal choice) for Quake but it gets GLQuake to its knees. Will Quake 2 and other second generation full-3D games (like Ritual's own SiN) require SGI graphics station to play? BTW. What do You think about upcoming Verite 2200 cards?
sCary | ...

YQP | Are there any chances id software or another game company will make a game with bigger impact on game community than DooM did?
sCary | ...

YQP | You know personally PoLiSh (our man in USA `:)` ) but have You any idea where Poland is? What comes on Your mind when someone says "Poland"?
sCary | ...

YQP | I'm sure You've heard that Quake has been profiled in big article for Polish edition of Playboy magazine. Would You comment that (no pr0n stuff, pleez `:>`)?
sCary | ...

YQP | Great thanks for interview! It will be the highlight of one-year anniversary of YoonioR's Quakepage, first Polish web page devoted to Quake. Could You tell some special "words of wisdom" dedicated to Polish readers they would follow?
sCary | ...

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