YoonioR's Quake Page: Secrets List 1.4 by Kyle R. Hofmann

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       `"-., ,.-"'     `--'`--' -'-'-        -`--`- -'-`-        `:    `---' '--`
           | |
           | |                   Secrets List 1.4
           `.'

    By Kyle R. Hofmann

    This list can also be viewed as an HTML document
    here http://www.crl.com/~rhofmann/secrets.html.

    If you are being subject to the censor package "CyberPatrol", the
    domain of the home site for this list, crl.com, will be unreachable.
    Read more about it at:
      http://www.iw.com/1996/09/watchmen.html
      http://www.eff.org/pub/Publications/Declan_McCullagh/cwd.keys.to.the.kingdom.0796.article.

    Table of Contents:
      Introduction
      The Secrets
        Introduction
        Episode One:
          E1M1: The Slipgate Complex
          E1M2: Castle of the Damned
          E1M3: The Necropolis
          E1M4: The Grisly Grotto
          E1M5: Gloom Keep
          E1M6: The Door to Chthon
          E1M7: The House of Chthon
          E1M8: Ziggurat Vertigo
        Episode Two:
          E2M1: The Installation
          E2M2: Ogre Citadel
          E2M3: Crypt of Decay
          E2M4: The Ebon Fortress
          E2M5: The Wizard's Manse
          E2M6: The Dismal Ouibliette
          E2M7: Underearth
        Episode Three:
          E3M1: Termination Central
          E3M2: The Vaults of Zin
          E3M3: The Tomb of Terror
          E3M4: Satan's Dark Delight
          E3M5: Wind Tunnels
          E3M6: Chambers of Torment
          E3M7: The Haunted Halls
      Contributors

    Introduction
    ------------

    The purpose of this list is to provide instructions on how to find the
    secrets in the game Quake.  Currently, the list provides secrets from
    the Introduction level, E1, E2, and E3.  I will be adding other episodes
    soon.

    This version of the secrets list deals with version 1.06 of Quake.

    If you have a comment, suggestion, or addition, e-mail me at
    rhofmann@crl.com.  MAIL REGARDING CHEAT CODES, COMMANDS IN THE CONSOLE,
    OR ASKING HOW TO REACH  A SECRET LISTED IN HERE MAY BE DELETED WITHOUT
    NOTICE.

    Permission is granted to distribute this list in any electronic format, so
    long as the following conditions are met:

       1. The list is not changed in any way, except in cases where:
         a. The fact that is has been changed from its original form is
             clearly stated at or near the beginning of the document and
         b. The name of the person who has changed it is added to the
             contributors section at the end of this list.
       2. The contributors section at the end of this list is not changed or
           removed, except to comply with the above condition.
       3. I am credited as being the original author of this document.
       4. Fees are not charged, excepting fees for the cost of distribution.

    If you wish to publish this document in a printed format, you must:

       1. Comply with all the conditions listed above, excepting changes to
           the formatting of the document.
       2. Contact me with a message informing me of your wish to publish
           this document, including:
         a. The name of the publication and
         b. Whether the document has been changed, excepting formatting.

    The large "Quake" logo at the top of the text version of this document
    may be distributed and reproduced separately, under the sole condition
    that I am credited as the artist.

    If you have any questions regarding the distribution of this document,
    please contact me.  Thank you for your compliance.

    Secrets
    -------

    Introduction:

    #1 - From the start of the level: Enter one of the difficulty selection
    slipgates.  Walk towards episode 4.  There will be a pool of water.
    Jump into the pool and duck underneath the platform you were just
    standing on.  Drop through the water.  You will land on a beam of wood.
    Walk along it and into an archway (on your left, looking towards
    the entrance of episode 4).  Walk through the archway and through another
    slipgate to reach Nightmare mode.

    E1M1 - The Slipgate Complex:

    #1 - Forward and to the right of the start is a ledge with flashing
    lights.  Shoot the wall facing away from the start on that ledge (the wall
    has a red design on it).  There will be a box of shells behind it.

    #2 - Underneath the first bridge you come to is a river.  It flows into a
    cavern.  Enter this cavern and walk through it.  As you pass by a set of
    steps containing a 100 health item and a door to the end of the level
    (which cannot be opened from this side), the game will register a
    secret.  At the end of the cavern is a lift taking you back up to the
    blue armor at the start.

    This secret can also be accessed at the end of the level.  Climb up
    the ramp to the room right before the slipgate out of the complex.  Turn
    to the right.  There should be a column on the wall. Shoot the wall to
    the right of the column.  It will open the door which was previously
    closed, revealing the river and 100 health box.

    #3 - Past the first bridge is a door.  Enter the door and kill the
    monsters.  To the right of the entrance is a column and a ledge.  Go to
    the corner between the ledge and the column.  Shoot the globe texture
    high up on the column.  A platform will rise and you will be on the
    ledge.  Turn to your right and shoot the globe texture on the ledge.  The
    wall behind the globe will open, leading to a quad damage item.

    This secret can also be accessed by the area right before the walkway
    over the pool of slime.  Before walking out onto the walkway, turn to
    your right.  There should be a red wall between two columns.  Shoot it,
    allowing access to the quad damage.

    #4 - To the left of the door past the bridge is a large hall.  Follow it
    to the right.  You will come to a large, shallow pool of slime.  There
    will be a button on the wall.  Push the button and a platform will slide
    out from the wall.  Halfway across the platform, turn to your left.
    There will be a red target in a depression slightly above your the level of
    your head.  Shoot it and turn to your left.  A door in a wall will
    open, revealing a double barreled shotgun.

    #5 - Past the platform over the pool is a hall.  Walk down the hall.  You
    will reach a walkway.  Go down the walkway and turn left.  Go down the
    walkway again and turn left.  There will be a button and a light in front
    of you.  Jump onto the bannister.  Jump onto the light.  Step onto the
    top of the button.  Look at the wall in front of you.  There will be a
    ledge and two blocks jutting out.  Run and jump to the lowest block.  Jump
    up to the next block and to the ledge.  Inside is a 100 health item.

    #6 - Go all the way down the walkway.  There will be a door.  To the
    right and behind a column will be a biosuit.  Take it.  Jump into the
    slime.  Swim underneath the door.  Follow the tunnel to where it opens
    into a slightly larger area.  There will be a platform overhead.  You
    won't be able to see it unless you try to surface.  There will be a boxed
    in area of the platform that you can see, however.  Swim up that
    opening.  If you are running low on air, you can swim up to the platform
    from the tunnel, but you must step over the opening before the game
    registers the secret.  There is yellow armor and some health on the
    platform.  There is also a slipgate to the area over the door past the
    bridge (back near secret #3)

    E1M2 - Castle of the Damned:

    #1 - At the start, walk down the stairs and jump off to the right into
    the water.  There should be a green, lit wall in front of you.  Shoot it
    and it will open.  Walk along the passage until you surface.

    This secret can also be accessed by the area near the bridge with the big
    red symbol over it (See secret #2).  Jump off the bridge and swim underneath
    it, going away from the symbol.  You will swim under an arch and come
    into a small room.  There will be a ramp on the left.  Walk up the ramp.

    #2 - From the start, go forward until you reach the wall.  Turn right.
    Forward again.  Turn left.  There will be a bridge over a pool of
    water.  There will also be a large red symbol on an archway over the
    bridge.  Go onto the bridge.  To the left, there will be a double
    barrelled shotgun.  Jump off and swim underneath the area of the
    gun.  Swim under an arch and to the right.  Follow the passage.
    There will be a bridge above you all the way.  You will eventually
    reach a pool.  As you enter the pool, the wall to the left of you will
    open up.  There will be 25 health, a box of nails, and a slipgate to the
    ledge opposite the one containing the double barreled shotgun.

    #3 - Cross the bridge with the red symbol.  Turn to the right and walk
    through the door.  Turn to the left.  Climb the staircase.  There
    will be a column midway across the room on your right.  Go to the side of
    the column facing outward, towards the windows.  A small plate of stone
    will be the column.  Push it.  A door to the right will open to
    give you a quad damage item.

    E1M3 - The Necropolis:

    #1 - From the start: Forward and to the left.  Get the grenade launcher.
    Turn to the left. There will be an ogre behind a set of bars and a
    couple of other monsters.  There will be two paths: one through the
    door to the left and a set of steps leading down and to the right.  Take the
    steps.  Go along the passage until you reach a bridge.  Jump down.  To
    the left of the bridge and behind where you came from is an alcove.
    Shoot the back of the alcove and the wall will open.  There will be rockets
    and health inside.

    #2 - Starting from the same bridge from which you jumped down in #1, cross
    the bridge and turn right.  There will be a short passage, two sets of
    stairs, and a platform down.  Go down and turn to face the left wall of
    the passage you just went down.  There will be a short corridor there.  Go
    down the corridor until you reach a shallow lake.  To your left will be
    the gold key.  Take it.  Turn slightly to the left.  There will be an
    area of the wall darker and with a slightly different texture from the
    rest.  Go right up to it.  You will fall beneath the water.  Ahead is a
    short passage.  Swim through it and up to land.  There will be a ring of
    the shadows there.

    #3 - From the area with the ogre behind bars (described in secret #1),
    take the door.  Get the nailgun and shoot the symbol.  Go down the
    steps and follow the passage.  There will be a series of platforms.
    Go across the platforms.  You will reach a locked door.  Open it (it
    uses the gold key whose location is described in secret #2).  Follow the
    passage.  Jump down to a set of tunnels filled with slime.  Go forward,
    turn left, forward again, left, take the first tunnel on the right, and up
    the ramp.  Open the door.  Above you will be two ogres on platforms.  To
    your right is a yellow armor blocked by two sets of two bars each.
    Killing the ogres above removes the bars.  Shoot the wall behind the
    armor.  The wall will open, revealing a slipgate.  Go through the
    slipgate.  You will be on the platforms that the ogres were standing on.
    There are rockets here.

    E1M4 - The Grisly Grotto:

    #1 - Through the door at the start there is a set of spiral stairs.  On
    the left and right at the top are two red symbols.  Shoot them.  The
    ceiling will fall, revealing a yellow suit of armor.

    #2 - From the bottom of the stairs, go through the passage.  You will come
    upon a deep lake.  Get the biosuit.  Dive into the water.  Directly to
    your right should be a small ledge where you can surface.  Go up and you
    will get a box of rockets.

    #3 - From the pier with the silver key:  Jump off and swim in the
    direction of the pier.  Surface on the other side.  Go through the
    silver key door and to the left.  Follow the passage.  You should reach a
    small body of blue slime with a bridge over it.  Go to the end of the
    bridge and ride the platform up.  Step on all the touchplates.  Two
    doors will open in the walls.  Enter both and press the buttons.  The
    game should tell you that a secret cave has opened.  Jump onto the
    bridge and head back out to the deep pool where you got the silver
    key.  Along the right wall of the cave will be a large, bright
    circular opening.  Enter it.  Swim up.  Inside a little room is a
    grenade launcher, health, and a slipgate to the secret level.

    E1M5 - Gloom Keep:

    #1 - Jump to the right and off the bridge you start on.  There will be an
    area sticking out of the wall, almost like a column.  Beneath the water
    is an opening to a ledge with a box of nails and 100 health.

    #2 - Cross the bridge at the start and turn right.  Follow the walkway and
    pass through the gate.  There should be a stairway down the passage.
    Jump onto the bannister of the stairway.  Jump across to a ledge that
    juts out from the wall.  Run along the ledge and jump across to a
    platform with an ogre.  There are rockets and armor on the platform.

    #3 - Cross the bridge at the start and go through the gate.  Walk along
    the passageway until you reach a room where you are standing on a
    Y-shaped platform.  From there, take the right fork.  Follow the passage
    and you will come into a large room.  Forward and to the left is a
    staircase.  On the right will be a square area with a column in the
    center.  Walk up to the column.  Jump up and hit the torch with your
    head.  Behind the column, a door will open in the wall, revealing yellow
    armor and a touchplate to open the wall if it closes before you leave.

    #4 - From the same large room described in secret #3, climb the
    staircase.  To the right is another set of stairs and an octogonal room
    with a slipgate to the gold key.  Go behind the slipgate and step or
    You will end up near the start on top of the building you enter.  There
    is a quad damage nearby.

    #5 - When you fall down the passage to the exit slipgate, turn around.
    The wall will look turned --- it has roll added to it.  Shoot the
    wall.  It will open, leading to a slipgate back to the gold key doors.

    E1M6 - The Door to Chthon:

    #1 - From the start, jump down.  To the left will be a corridor.  At the
    end is a design suspended over lava.  Ahead of that is a door which opens
    as you walk down the corridor, and to the left is another door. Enter the
    door ahead of you.  Turn to the right.  There should be an obvious, but
    still hidden door ahead and a room forward and to the right.  Walk in
    front of that room.  Turn to face away from the room and look up.  There
    will be a red Q symbol and a system of air ducts.  Shoot it.  The hidden
    door, now to your right, will open.  Ride the lift up onto the air
    ducts.  Walk to the edge and look down and to your left.  You should see
    the celing of the room below.  Jump onto the celing.  There will be a
    quad damage powerup there.

    #2 - Go to the room to the left of the design suspended over lava.  Push
    the button with the Q.  Fall into the pit that opens behind you.  Wait
    for the stairs to form and then walk down them.  There is a passage with
    a 100 health item at one end and a spiked wall at the other.  As you walk
    down the hall, bars come down and block your exit, a wall opens,
    revealing several ogres, and the spiked wall begins to come towards you.
    Kill the ogres and escape using a lift that becomes unbarred with their
    death.  Jump down onto the stairs into the middle of the lava.  These are
    the same stairs you just went down.  The bars will go up at some point and
    you will be able to enter.  This time when you enter, the bars will not
    go down, and if the spiked wall has returned to it's original position,
    it will move as soon as you enter (If it has not, simply go behind it and
    through the slipgate).  Trigger the wall and go back.  Wait for the wall
    to pass and go behind it.  There will be a slipgate which leads to a
    super nailgun and a box of nails.  You will also be able to jump to a
    landing with a 100 health box.

    #3 - Below the start is a completely dark room.  Once you get the silver
    key, this room lights up.  Cross the pit in this room and go to the end
    of the passage.  Turn left.  You should be facing a set of stairs with a
    closed door at the top.  To the right of the stairs is a column and a
    large chamber with a Q switch in it.  Hit the switch.  Go to the side
    of the column that points away from the chamber.  A red symbol will have
    been uncovered.  Shoot it.  The stairs with the closed door will lower.
    At the bottom is a box of rockets.

    #4 - Stay at the bottom of the stairs in #3 until they rise again.  There
    will be a slipgate down a small flight of stairs.  Walk through.  You will
    be on a ledge above the room you were just in.  On another ledge across from
    the one you are on is a 100 health box.

    E1M7 - The House of Chthon:

    There are no secrets on this level.

    E1M8 - Ziggurat Vertigo:

    #1 - At the start, you should see a Pentagram of Protection.  Get the
    pentagram and dive into the lava by the bridge. Swim beneath the bridge
    away from the ziggurat and you will emerge in a small room.  There is a
    quad damage powerup, health, and a slipgate to the bridge in front of the
    ziggurat.

    #2 - Behind the silver key door, there is a passage to the left and one
    to the right.  Take the one on the left.  Follow it to the end.  On your
    right should be a wall with a dark border on one section.  Shoot that
    section.  A door in the wall will open, leading to two boxes of nails.

    E2M1 - The Installation:

    #1 - From the start, leave the hall and enter the large room.  Walk out
    onto the bridge and jump off to the left and swim underneath the large
    structure.  In the corner will be a small tunnel leading up.  Swim up the
    tunnel and take the red armor.

    #2 - Go to the gold key room.  There are two large, slanted sets of bars
    on each side of the room.  At the side of one is a set of steps.  Jump up
    the steps and onto the tiny platform.  Walk through the wall and get the
    100 health box.

    #3 - Jump into the pool of water in the gold key room.  Swim into either
    tunnel.  At the end is a small room with ammo, health, and a slipgate to
    the bridge near the gold key room.

    #4 - By the gold key door is a room which looks out onto a pool.  Jump
    into the pool and swim to the right.  Shoot the grate at the bottom and
    it will open.  Swim down the tunnel and get the biosuit.  Follow the tunnel
    and surface.  There is a grenade launcher, health, and a slipgate to the
    location of the silver key on hard and nightmare.

    #5 - Go to the tunnel you swim through in secret #4.  Opposite the
    biosuit will be a grate.  Shoot the grate three times.  Go to the room
    described in secret #4.  There will be a newly-opened room with a
    pentagram of protection.

    #6 - Near the end of the level is a tall structure made of crisscrossing
    metal bars.  There is a set of lifts to get to the top.  Run over the
    bottom lift and you will enter a hidden room.  Shoot the left wall to get
    a quad damage.

    #7 - At the top of the structure by a staircase leading down is an
    opening in the structure.  Jump though the opening and down.  Get the
    yellow armor and jump through another opening to exit.

    E2M2 - Ogre Citadel:

    #1 - Walk down the stairs at the start and jump off the ledge and into
    the moat.  On the left will be a small room.  Walk to the back wall and
    ride the lift up to a 100 health.

    #2 - From the area you reached in secret #1, walk down the river.  At the
    far end of it you will find a dark area with a low ceiling.  Walk up the
    stairs and take the grenade launcher.  Be warned, this opens a door to
    your left which leads late into the level.

    #3 - Along the path to the gold key, you will walk along a series of
    platforms.  One of these will have a quad damage on it and a jump to
    another platform.  Below, between, and to the right of the quad damage
    platform is a window.  (After getting the gold key and exiting the room
    it is in, this window is on your left.)  Jump through this window and out
    onto a ledge where you can reach a yellow armor, a 100 health, and a
    slipgate to the hall near the window.

    E2M3 - The Crypt of Decay:

    #1 - At the start of the level, ride the lift up.  Walk to the bridge and
    jump off.  Swim into the tunnel beneath the green armor.  Turn left and
    swim through the arch.  Swim forward and take the passage on your right.
    There will be a red armor and a slipgate.

    #2 - When you pick up the gold key, three small chambers will be
    revealed.  One of these has a torch.  Shoot the back wall of the chamber
    and it will open.  There will be a 100 health box, a yellow armor in the
    water, and the path to the secret level (blocked until secret #4).

    #3 - Go to the walkway by the gold key door.  Facing away from the gold
    key door, there is a platform in the distance with several zombies on
    it.  Kill the zombies and a corridor on the right will open up.  Walk
    through the corridor and take the box of rockets at the end.

    #4 - Past the hall filled with spike shooters there is a bridge and a
    tower.  Cross the bridge and turn left.  Walk up the stairs and to the
    boxes.  Look up and shoot the red target.  A small step will be raised.
    Jump up the step and onto the boxes.  The wall in front of you will have
    opened.  Go inside for a 100 health and a button which opens the path to
    the secret level (described in #2).

    The Dopefish secret - Walk through the hall filled with spike shooters.
    Midway to the tower, stop and turn left.  There is an extremely tiny
    ledge on the wall.  It's almost invisible due to the lighting.  Run to
    the edge of the bridge and jump to the ledge.  Following the ledge to the
    left leads to a quad damage.  Following the ledge to the right leads to a
    small tunnel.  Jump into the tunnel and take the health.  Jump down and
    into the Well of Wishes.  Swim down.  Take the Pentagram and the
    biosuit.  Admire the dopefish.  When you are ready to leave, walk up to
    the wall in the small passage opposite the entrance.  The wall will open,
    leading to the underwater area in secret #2.

    E2M4 - The Ebon Fortress:

    #1 - From the start, jump down the ledge and enter the water.  Swim to
    the right and into shallow water.  In the corner is a hole leading to a
    quad damage, a yellow armor, and ammo.

    #2 - On the outside of the fortress is a platform with several ogres.
    Walk across the platform and down the stairs on the other end.  Turn and
    face the stairs.  To the right is a small path.  Shoot the back wall and
    it will open, leading to a 100 health box.

    #3 - From secret #2, go back up the path and up the stairs in front of
    you.  You will be facing a slanted wooden wall.  Turn right and look at
    the wall in front of you.  On the right is a small wooden area.  Shoot it
    and it will open.  Walk up the slanted area and onto a ledge.  Walk along
    the ledge to the area that was opened.  There is a pentagram inside.

    #4 - At the area with the silver key, there is a small river of slime
    inside the structure.  Jump into the river, swim to the end, and climb
    up.  Get the red armor and the biosuit and swim back.

    E2M5 - The Wizard's Manse:

    #1 - From the start, walk out onto the bridge.  Jump off and swim to the
    far side of the raised area in the middle.  Ride the lift up.  Take the
    ammo.

    #2 - Walk up the stairway to the gold key.  Walk to the start of the
    walkway with the gold key.  Turn left.  There will be a section of the
    wall in front of you which doesn't have the metal decoration on it.
    Shoot it and it will open.  Get the red armor and jump down the shaft.
    Turn around.  Take the quad damage and jump into the water.

    E2M6 - The Dismal Ouiblette:

    #1 - In the area accessible via the first bridge, go to the area past the
    first bar.  You will be standing on a platform over a pool of water.  Jump
    into the pool and turn around.  Swim forward and to the left and take the
    quad damage.

    #2 - Near the gold key door is an elevator leading to three different
    floors.  Near the start of the second floor is a split in the hallway.
    The path forward will be blocked with a bar, while the path to the left
    leads to a button that draws the bar.  Shoot the wall to the right.
    There is a pentagram and a 100 health inside.

    E2M7 - The Underearth:

    #1 - To the left of the gold key door is a small plate of stone on the
    wall.  Push it and a small room to the left with a quad damage will open
    up.

    #2 - Just past the gold key door is a long bridge.  Jump off the bridge
    and into the slime.  Behind you is a biosuit.  Take it.  Walk to the end
    of the bridge and swim down.  Get the red armor.  Swim back up.  Push the
    button on the wall near where the biosuit was.  Two steps to your left
    will raise.  Jump up them to escape the slime.

    Super secret - Spread throughout the level are small areas with a texture
    of a blue gargoyle on them.  The first time you shoot each of them, it
    bleeds.  If you shoot all of them in the level, a super secret is
    accessible.  Go past the room with the large spike shooting torch
    holder.  Enter the hallway with the two green lights.  There will be
    small indentations on the left and right.  Go to the one on the right.
    Shoot the wall at the back and it opens.  Inside is a strange texture,
    named RAVEN, and two sets of initials, TC and TW, set in stone.  If you can
    figure out what these mean, mail me at rhofmann@crl.com.

    E3M1 - Termination Central:

    #1 - From the start of the level, get on the lift and go down.  Go behind
    the metal barrier and enter the hallway.  Walk to where the path splits.
    Take the left path.  Follow the path until you reach a bridge.  Turn
    right and the wall should be darker.  Shoot it.  It will open, revealing
    a red armor.

    #2 - Walk through the level until you reach a platform suspended above
    slime with a quad damage and a tower in the middle.  On the left side of
    the platform are two sets of stairs.  Jump between them and land on the
    platform below.  Get the health and ammo and ride the lift up.

    #3 - From the same platform, walk around the tower in the middle to the
    back.  Look at the wall.  The area below should be brighter.  Jump off and
    swim down.  Swim through the tunnel and climb onto the metal platforms
    above.  Get the health and ammo and take the slipgate to the beginning of
    the level.

    #4 - From the same platform, take either set of stairs and walk through
    the hall.  Walk out onto the platform and to the lift.  Turn left and you
    should be facing a dark area.  There is a ledge on the far wall.  Jump
    to the ledge.  Turn left and follow the ledge to reach a quad damage.

    #5 - From the lift described above, take the lift up and go to the
    right.  You will be facing a metal structure.  Walk around to the back
    and enter it.  Climb up to the top of the structure.  Turn left.  The
    texture on the wall in front of you should not have any lights.  Shoot
    the wall and it will open.  Enter the hall and follow the ramp.  Ride the
    lift up and take the 100 health box.

    E3M2 - The Vaults of Zin:

    #1 - From the start, walk forward and turn left.  Walk forward and turn
    right.  You should be facing a grenade launcher.  Jump down into the
    shallow lava below.  Turn around and take the 100 health.  Ride the lift
    up.

    #2 - Go to the room with the large crucifixion texture on the wall.  In
    the lower right of that texture will be an area with a slightly different
    texture.  Shoot it.  Jump to it and get the ring of shadows inside.  The
    slipgate leads to the area outside the secret.

    #3 - From the same room, ride the lift down and turn left.  Press the
    button on the wall.  Enter the small hallway that opens.  Push the button
    and leave the hall.  Enter the slipgate to get back to the room with the
    crucifixion texture.  Jump down.  Behind you will be a room with a
    button.  On the right wall will be a slightly different texture.  Shoot
    it and the wall opens.  Enter the slipgate and you will on the air ducts
    above the room..  Get the health and ammo and jump down.

    E3M3 - The Tomb of Terror:

    #1 - From the start, walk around the stairs.  Press the button on the
    back of the stairs and walk back to the start.  A door will have opened.
    Enter the door and walk out onto the platform.  You will be facing a pool
    of lava and button on the floor.  Step on the button and a staircase will
    rise out of the lava.  Walk up the stairs and turn right.  Look up and
    you will see a red button on the wall.  Shoot it and look down.  A door
    will have opened in the wall.  Jump to the door and enter the slipgate
    inside.  You will be above the room.  There is a red armor here.

    #2 - From the lava pool described in secret #1, climb up the stairs and
    enter the hall.  Go to the right.  You will be in a large room with a
    small river in front of you.  Jump in and swim to the right.  At the
    bottom is a 100 health box.

    E3M4 - Satan's Dark Delight:

    #1 - Fight through the level until you reach a button that extends a
    bridge over a pool of water.  Press the button.  Cross the bridge that
    comes out and the next bridge.  Walk through the hall.  Kill the ogre on
    the platform in the large room with the button.  Press the button.  Enter
    the door that opens and walk up the ramp.  On the right side of the ramp
    are many tiny steps that lead up to the platform the ogre was on.  Walk
    up the steps to recieve ammo and health.

    #2 - Go to the large area with a floating platform.  When you step on the
    platform, it should begin to move.  It will take you past a button.
    Don't shoot it.  It will then round a corner and reveal a button far
    off.  Shooting this button will crush the ogre below.  Eventually the
    platform will stop and turn right.  A platform will be beneath you.  Jump
    to the platform and shoot the corner.  The wall will open.  Enter the
    room to get a yellow armor, quad damage, ammo, and health.

    #3 - Go to the secret room described in secret #2.  Along the bottom of one
    side of the wall are small white lights.  Shoot all of them to open up a
    new room which has a pentagram.

    #4 - After the leaving the large room with the moving platform you will
    ride a lift up.  You will enter a dark room with several lights above.
    One of these lights is green.  Shoot it and a room with a pentagram will
    reveal itself.

    E3M5 - Wind Tunnels:

    #1 - Enter the first of the three main wind tunnels.  Walk up the stairs
    and enter the hall.  Round the first turn and walk to the second.  In the
    corner is a small hole in the ground.  Jump down to reach a small chamber
    with ammo and a slipgate to the quad damage ledge at the exit of the
    first wind tunnel.

    #2 - Enter the second main wind tunnel.  Walk down the steps and past the
    wind tunnel.  Jump into the water and swim into a small room.  It has a
    rocket launcher, health, and ammo.

    #3 - Enter the third main wind tunnel.  Travel until you reach the large
    pit.  Walk to the far side of the pit and face the entrance.  Look up.
    Shoot the red button and a wall will open.  Inside is a biosuit, health and
    ammo.

    #4 - Right in front of the entrance is an octogonal area of the floor
    that looks different.  Shoot it and it opens.  Jump down.  Inside is
    ammo, health, and a slipgate to the platform with the three main wind
    tunnels.

    E3M6 - Chambers of Torment:

    #1 - Go to the room with the silver key.  Look up at the ceiling.  Shoot
    the red button.  One of the wall panels will come down.  Follow the
    passage and you will end up in a hall behind a stone decoration.  Get the
    armor and walk to the end of the hall.  Jump up and into the corridor.
    Enter the room.  Get the quad damage and step on the button to open up
    the exit.

    #2 - Go to the room with the gold key door.  Enter the room that leads to
    the gold key.  Ride the lift up.  Look up and shoot the red button.  A
    section of the wall will slide away, allowing you to jump off the lift
    and onto a set of metal bars with ammo and health on them.

    E3M7 - The Haunted Halls:

    #1 - Go to the room with the bridge over lava, two grates on the wall, and
    the yellow armor.  One of the grates will be bloody.  Shoot it. It will
    open and a bridge will rise.  Get the quad damage inside.

    #2 - From that same room, cross the bridge and go to the left.  On your
    right will be a lift.  Step on the lift and back off of it.  Jump into
    the hole left by it.  There is a 100 health box and a slipgate to the
    entrance to the room described in secret #1.

    #3 - Go to the room near the exit with two ledges on opposite sides
    separated by a lava pool.  On the first ledge is a button on your
    left.  Go to the button and look up.  Shoot the red button on the ceiling
    and the wall to your right will open.  There is a quad damage, a 100
    health box, and a yellow armor inside.

    #4 - From that same room, ride the lift which lowers after you press the
    button.  It will take you to a bridge above the pool.  Walk about halfway
    across the bridge and turn to the right.  You should be facing an ogre
    blocked behind three curved stone bars.  Jump to the bars.  The wall will
    open and you can go through.  Inside is a pentagram of protection.

    Contributors
    ------------

    Author: Kyle R. Hofmann

    Secrets:
      E1M1 #3
        Mike Simpson
        Matt Hudson
        Bryce E. Maryot
      E1M1 #4
        Bryce Maryot
      E1M2 #1
        Enigma from the Adrenaline Vault
      E1M2 #3
        Greg Wood
        Aftershock
      E1M5 #3
        Jim Bucher
      E1M5 #4
        Jim Bucher
      E1M6 #1
        Jim Bucher
      E1M6 #3
        Jim Bucher
      E1M6 #4
        Jim Bucher
      E2M1 #5
        Kenneth R. Halman
      E2M4 #3
        Matt McClure
      E2M5 #2
        Brandon Fish

    Copyright 1996 by Kyle R. Hofmann