This is completely unsupported.
It adds support for both BSP2 variants to FitzQuake Mark V, origionally based upon FitzQuake, origionally based upon Quake... you get the idea.

It is based upon the source code in Baker's source.zip, but take that with a pinch of salt.
The readme associated with the zip is dated 2013/10/8 yet the most recent modification date from the source zip is 2013/5/15.
Looks like Baker fucked up his legal obligations under the GPL, but its okay because he probably didn't even realise... *cough*
So this modification is based upon an old version. Sorry, nothing I can do about that.

If you want to compile your own version, dig up the right version of the source code (2013/5/15) and overrite bspfile.h, gl_model.c, and gl_model.h with the versions in this zip.
If you've a more recent version, well done, I'm impressed. And sarcastic. Whatever. Sort it out yourself. Yeah, I'm lazy too.

If you're having troubles making sense of baker's project files and compiler version mess, and you're using msvc2005, you can replace the extra two files to try to resolve his mess. If you already have it compiling then whatever.

The binaries in this zip are meant to be compiled with msvc2005 with whole-program optimisations enabled.

I don't really care about any error reports. I'll probably just blame Baker for any crashes anyway. Hey, at least I'm honest about it!

I've tested it against 'Something Wicked This Way Comes' by Tronyn (2psb format). I've not actually bothered testing an actual bsp2 format map, as I'm too lazy to find one and check its the right variant etc.
So, here's hoping Tronyn broke every limit. :P

--- Spike, 2013/10/11
