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Se Wsi Testamentti was my first finished foray into the world of
Quake II editing. It's a Strogg base clad in metal, built deep inside a
planet. By today's standards, its caverns are still fairly impressive,
while the layout seems a bit flat and too linear. It houses a number
of different enemies, a boss and a single secret, and despite the heavy brushcount
can feel somewhat short. Overall I'd say I'm pleased with the level, and
it was certainly different working with the Quake II textures, as surprising
as that may sound.
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