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I viewed, and still do, Strength. Service. Honour. as my coming of age
as a mapper. Visually the level still has a very distinct theme, with
amazing textures and an oppressive feel. The visual style is still among
my favorites, and I feel a lot could be done with it even today.
Some shortcomings include focusing on the visuals while the gameplay
can feel lacking. There was an idea I had when creating the level to
add a final room void of monsters as a surprise for the player, but this
didn't go over well, and I can now admit myself that it really could have
used a more climactic ending. The rock texture was also something that
wasn't really received well. All in all, an interesting visual style
and strong, if a bit out-dated, looks add value to the level beyond
its age.
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