Comments on: 2D: Simon Belmont http://www.anatomyofgames.com/2012/08/02/2d-simon-belmont/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: jparish http://www.anatomyofgames.com/2012/08/02/2d-simon-belmont/#comment-770 Sat, 04 Aug 2012 03:29:26 +0000 http://telebunny.net/toastyblog/?p=4854#comment-770 In fairness, Nintendo was busy pioneering how video games worked and can be forgiven for letting others sort out how they looked.

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By: Mudron http://www.anatomyofgames.com/2012/08/02/2d-simon-belmont/#comment-769 Fri, 03 Aug 2012 21:05:09 +0000 http://telebunny.net/toastyblog/?p=4854#comment-769 Oh yeah, Mega Man has that “lean forward” frame that helps make his run cycle look so determined. Go figure that the two third-party companies best known for the audiovisual quality of their NES games would feature more robust animation than in Nintendo’s own early-era games.

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By: Sarge http://www.anatomyofgames.com/2012/08/02/2d-simon-belmont/#comment-768 Fri, 03 Aug 2012 17:48:29 +0000 http://telebunny.net/toastyblog/?p=4854#comment-768 Interestingly enough, Mega Man does this with the running animation as well. No wonder I couldn’t get enough of the Blue Bomber. 🙂

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