Comments on: GameSpite Journal 12: Congo Bongo http://www.anatomyofgames.com/2012/08/21/gamespite-journal-12-congo-bongo/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Kirin http://www.anatomyofgames.com/2012/08/21/gamespite-journal-12-congo-bongo/#comment-833 Thu, 23 Aug 2012 13:14:59 +0000 http://telebunny.net/toastyblog/?p=5130#comment-833 MetManMas – I dunno what the controls looked like on the arcade cabinet, but in emulation at least it does simply map the usual cardinal directions onto the isometric perspective. Up is always Northeast, which is where the ape is hanging out. You get used to it pretty quick.

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By: jparish http://www.anatomyofgames.com/2012/08/21/gamespite-journal-12-congo-bongo/#comment-832 Wed, 22 Aug 2012 22:53:48 +0000 http://telebunny.net/toastyblog/?p=5130#comment-832 You’re right, it hasn’t gone unnoticed! Traffic has dropped quite a bit. *sad trombone* People don’t care about Sega.

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By: MetManMas http://www.anatomyofgames.com/2012/08/21/gamespite-journal-12-congo-bongo/#comment-831 Wed, 22 Aug 2012 18:51:04 +0000 http://telebunny.net/toastyblog/?p=5130#comment-831 Being one of the earlier isometric games, I’m curious about how Congo Bongo’s controls work. Does Up equal Northeast or Northwest, or does it pull weird stuff like tank controls or Landstalker locking you into a diagonal axis?

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