Comments on: Anatomy of a Simon’s Quest: V http://www.anatomyofgames.com/2012/08/27/anatomy-of-a-simons-quest-v/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: vaterite http://www.anatomyofgames.com/2012/08/27/anatomy-of-a-simons-quest-v/#comment-870 Tue, 28 Aug 2012 17:13:55 +0000 http://telebunny.net/toastyblog/?p=5244#comment-870 @Kirin

It’s not so much veracity, just that the brown ones don’t do anything except speak to you. The other colors all affect the game in some way, selling stuff/swapping crystals etc.

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By: jparish http://www.anatomyofgames.com/2012/08/27/anatomy-of-a-simons-quest-v/#comment-869 Tue, 28 Aug 2012 16:54:48 +0000 http://telebunny.net/toastyblog/?p=5244#comment-869 @Kirin It’s not that cut-and-dried. The grey guys are always merchants or quest chain participants, and the oddly colored cloaked guys throughout the world perform various tasks for you, but everyone else wears brown and may or may not be telling the truth.

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By: Kirin http://www.anatomyofgames.com/2012/08/27/anatomy-of-a-simons-quest-v/#comment-868 Tue, 28 Aug 2012 16:08:20 +0000 http://telebunny.net/toastyblog/?p=5244#comment-868 I had no idea the veracity of townfolk in this game was generally correlated with sprite color. That’s surprisingly helpful.

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