Comments on: Anatomy of a Simon’s Quest: VI http://www.anatomyofgames.com/2012/08/28/anatomy-of-a-simons-quest-vi/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: MetManMas http://www.anatomyofgames.com/2012/08/28/anatomy-of-a-simons-quest-vi/#comment-878 Wed, 29 Aug 2012 21:00:06 +0000 http://telebunny.net/toastyblog/?p=5246#comment-878 The way the different screens connect together can be pretty odd, but Castlevania II really has some great art direction in many of the countryside’s individual area designs. I really came to appreciate how much work went into the graveyard visual design when I replicated it pixel by pixel for a WarioWare D.I.Y. microgame.

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By: jparish http://www.anatomyofgames.com/2012/08/28/anatomy-of-a-simons-quest-vi/#comment-877 Wed, 29 Aug 2012 15:04:11 +0000 http://telebunny.net/toastyblog/?p=5246#comment-877 @Mudron Is that a real thing? Because I would like to fling money in your face now.

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By: Georg http://www.anatomyofgames.com/2012/08/28/anatomy-of-a-simons-quest-vi/#comment-876 Wed, 29 Aug 2012 09:31:44 +0000 http://telebunny.net/toastyblog/?p=5246#comment-876 Just came by to say that I really enjoy your breakdowns of Castlevania, despite having played neither of them. My NES time was brief and consisted mostly of trying to understand how Zelda works.

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