Comments on: Anatomy of a Game: Zelda ~ ALL OF TREASURES ~ http://www.anatomyofgames.com/2012/09/11/anatomy-of-a-game-zelda-all-of-treasures/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Sarcasmorator http://www.anatomyofgames.com/2012/09/11/anatomy-of-a-game-zelda-all-of-treasures/#comment-999 Thu, 13 Sep 2012 20:49:25 +0000 http://telebunny.net/toastyblog/?p=5410#comment-999 My gosh, I didn’t remember it was that late in the game. Was thinking of the blue ring you can buy, I guess.

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By: vaterite http://www.anatomyofgames.com/2012/09/11/anatomy-of-a-game-zelda-all-of-treasures/#comment-998 Thu, 13 Sep 2012 03:46:19 +0000 http://telebunny.net/toastyblog/?p=5410#comment-998 Interesting how the game is so upfront with how it shows you ALL of treasures. Modern games would probably consider that a spoiler, but here it’s a reason to keep playing, and a way to know if you’ve found everything.

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By: jparish http://www.anatomyofgames.com/2012/09/11/anatomy-of-a-game-zelda-all-of-treasures/#comment-997 Wed, 12 Sep 2012 23:53:09 +0000 http://telebunny.net/toastyblog/?p=5410#comment-997 @Sarcasmorator Link only gets the Red Ring in the final dungeon, so you spend very little of the game clad in that color.

@Fritz F. Thanks!

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