Comments on: Anatomy of a Game: Zelda VI http://www.anatomyofgames.com/2012/10/13/anatomy-of-a-game-zelda-vi/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Warlock http://www.anatomyofgames.com/2012/10/13/anatomy-of-a-game-zelda-vi/#comment-1006 Tue, 16 Oct 2012 00:33:16 +0000 http://telebunny.net/toastyblog/?p=5649#comment-1006 I never understood why they didn’t make Pols Voices’ weakness the flute. Would have actually made the manual correct too (ah the dangers of translating without realizing they changed the game during localization) 🙂

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By: Alex http://www.anatomyofgames.com/2012/10/13/anatomy-of-a-game-zelda-vi/#comment-1005 Mon, 15 Oct 2012 20:00:38 +0000 http://telebunny.net/toastyblog/?p=5649#comment-1005 Just wanted to say that I am really enjoying this series! Often, when an article or podcast focuses on a specific game, it tends to focus on either a simplified summary of the mechanics, or the trivia surrounding the game. It is rare that a piece gets so deep into the nuts and bolts of level and overall game design, and with games like Zelda, many of us have played it so much and know it so well that a lot of the nuances get missed (by myself, at least). There was a piece on 1up awhile back that looked at the first level of Super Mario Bros. , and how they teach you how to play the game with level design rather than tutorials…I never noticed any of these things when I played them as a 10 year old, so seeing them unpacked in articles like these is very interesting,

Looking forward to the rest of the posts.

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By: vaterite http://www.anatomyofgames.com/2012/10/13/anatomy-of-a-game-zelda-vi/#comment-1004 Mon, 15 Oct 2012 13:01:27 +0000 http://telebunny.net/toastyblog/?p=5649#comment-1004 I thought you could control where the whistle took you, depending on where Link is facing?

I love killing the rabbits with the arrow. It’s just so damn effective. They are one of the few monsters I’m willing to squander my precious rupees on, by using the bow.

For me, this dungeon (and specifically the darknuts) is where the dungeons stop being fun, and start being WORK.

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