Comments on: Anatomy of a Game: Zelda VII http://www.anatomyofgames.com/2012/10/19/anatomy-of-a-game-zelda-vii/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: jparish http://www.anatomyofgames.com/2012/10/19/anatomy-of-a-game-zelda-vii/#comment-1010 Sun, 21 Oct 2012 18:45:48 +0000 http://telebunny.net/toastyblog/?p=5725#comment-1010 I would argue that Level-9 isn’t even this tough in terms of enemy mobs… its difficulty comes more from its length, since Death Mountain has about twice the volume of any other dungeon.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2012/10/19/anatomy-of-a-game-zelda-vii/#comment-1009 Sun, 21 Oct 2012 17:27:17 +0000 http://telebunny.net/toastyblog/?p=5725#comment-1009 This is the one I’ve been waiting for: Level 6 is second in difficulty and sheer brutality only to Level 9, which kind of throws the whole term of “Levels” into question.

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By: turkish101 http://www.anatomyofgames.com/2012/10/19/anatomy-of-a-game-zelda-vii/#comment-1008 Sat, 20 Oct 2012 06:18:08 +0000 http://telebunny.net/toastyblog/?p=5725#comment-1008 Never been a huge fan of Zelda – but I enjoyed LttP and Link’s Awakening was the first game I beat that felt like a true video game accomplishment. Always found the first one a little too lopsided in difficulty and much too obscure in its design… but I’ve never been a fan of this type of action-adventure anyway.

Still, reading these entries, I think this weekend calls for a good dusting off of the Wii and giving this game another chance.

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