Comments on: Anatomy of a Game: Zelda IX http://www.anatomyofgames.com/2012/10/27/anatomy-of-a-game-zelda-ix/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: jparish http://www.anatomyofgames.com/2012/10/27/anatomy-of-a-game-zelda-ix/#comment-1026 Sun, 28 Oct 2012 19:46:12 +0000 http://telebunny.net/toastyblog/?p=5791#comment-1026 Sure, eventually. If memory serves, LA has the single most thoughtfully constructed overworld in the entire series.

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By: Lilfut http://www.anatomyofgames.com/2012/10/27/anatomy-of-a-game-zelda-ix/#comment-1025 Sun, 28 Oct 2012 19:07:02 +0000 http://telebunny.net/toastyblog/?p=5791#comment-1025 I’ll admit to never playing past Level-2 of the original Zelda, but most of your statements here apply to Link’s Awakening’s Koholint as well. Will you be analyzing it at all?

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By: Chicago Frank http://www.anatomyofgames.com/2012/10/27/anatomy-of-a-game-zelda-ix/#comment-1024 Sun, 28 Oct 2012 14:36:20 +0000 http://telebunny.net/toastyblog/?p=5791#comment-1024 I did not mean to put down those who work hard in the Game Development industry, I just meant to vent my frustration at this notion that seems to exist that gamers need to be explicitly told what to do or where to go next. I feel that it is becasue of this well intentioned but poorly implemented philosophy of making the modern video game a thrilling experience like a Hollywood movie, albeit one with interaction by the user. This forced feeding and coddling has reached a point that when a game like Fallout, or even something remarkably broken like Skyrim (which I do not want to argue about just pointing out how terrible the technical issues were) present the gamer with an open world in which discovery and experimentation are the key element to success, gamers and critic fawn all over it. Now this obviously doesn’t necessarily apply to action or driving games, but there is some discovery there as well that has been lost.

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