Comments on: Anatomy of a Game: Zelda XII http://www.anatomyofgames.com/2012/12/02/anatomy-of-a-game-zelda-xii/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: LBD "Nytetrayn" http://www.anatomyofgames.com/2012/12/02/anatomy-of-a-game-zelda-xii/#comment-1060 Tue, 04 Dec 2012 12:54:19 +0000 http://telebunny.net/toastyblog/?p=6016#comment-1060 I always did enjoy the bestiary of the original Legend of Zelda, especially because they named and told you about each enemy, sometimes including details beyond mere gameplay. Such info can be trickier to find these days.

These are also the iconic versions of many enemies in my mind, as some have had rather strange permutations over the years.

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By: jparish http://www.anatomyofgames.com/2012/12/02/anatomy-of-a-game-zelda-xii/#comment-1059 Mon, 03 Dec 2012 16:26:37 +0000 http://telebunny.net/toastyblog/?p=6016#comment-1059 CVIII is in the works, but that’s going in the next GameSpite Journal. Once that’s published I’ll post the CVIII stuff online.

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By: Lilfut http://www.anatomyofgames.com/2012/12/02/anatomy-of-a-game-zelda-xii/#comment-1058 Mon, 03 Dec 2012 15:47:56 +0000 http://telebunny.net/toastyblog/?p=6016#comment-1058 Nonono, the next game you need to cover is Castlevania 3. With 4 different characters and a shitload of branching paths, that should last you quite a while.

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