Comments on: Anatomy of a Game: Zelda XIII http://www.anatomyofgames.com/2012/12/03/anatomy-of-a-game-zelda-xiii/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: cartman414 http://www.anatomyofgames.com/2012/12/03/anatomy-of-a-game-zelda-xiii/#comment-1066 Wed, 05 Dec 2012 22:47:14 +0000 http://telebunny.net/toastyblog/?p=6022#comment-1066 “Whereupon cartman414 will respond to every post to tell me why I love the game insufficiently.”

Lol, cheeky.

I do like how you split up the bestiary between overworld and underworld entries. I wasted precious bombs killing the Vires in the fourth dungeon. Felt more right putting ’em out and getting their loot (including more bombs, hopefully).

The trickiness with the Darknuts also had to do with Link’s non-diagonal movement; you had less leeway with positioning yourself for the flank and subsequently breaking away if/when they turned in your direction.

The Wizzrobes, man, they really were cheap. The blue ones, at least. Took 3 blows with the Master Sword, and their spells hit for as many as 4 hearts! How times have changed.

]]>
By: McClain http://www.anatomyofgames.com/2012/12/03/anatomy-of-a-game-zelda-xiii/#comment-1065 Tue, 04 Dec 2012 19:29:27 +0000 http://telebunny.net/toastyblog/?p=6022#comment-1065 Oops! Didn’t mean to spoil that surprise, then 🙂

]]>
By: jparish http://www.anatomyofgames.com/2012/12/03/anatomy-of-a-game-zelda-xiii/#comment-1064 Tue, 04 Dec 2012 18:26:42 +0000 http://telebunny.net/toastyblog/?p=6022#comment-1064 That’s because the second quest is the topic of the next (and final) entry!

]]>