Comments on: Anatomy of Castlevania III: Block 4-0A to 4-0E http://www.anatomyofgames.com/2013/01/10/anatomy-of-castlevania-iii-block-4-0a-to-4-0e/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: jparish http://www.anatomyofgames.com/2013/01/10/anatomy-of-castlevania-iii-block-4-0a-to-4-0e/#comment-1128 Sat, 12 Jan 2013 04:14:44 +0000 http://telebunny.net/toastyblog/?p=6296#comment-1128 Again, I feel the opposite — Sypha’s strengths and weaknesses are the best complement to Trevor’s, and the battle at the end of the ghost ship demonstrates how they make a great team if you know when to swap them.

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By: Lilfut http://www.anatomyofgames.com/2013/01/10/anatomy-of-castlevania-iii-block-4-0a-to-4-0e/#comment-1127 Sat, 12 Jan 2013 03:17:28 +0000 http://telebunny.net/toastyblog/?p=6296#comment-1127 Yeah, Sypha is just no fun to use. It’s like using legendaries in Pokemon, sure you can wreck everything in one hit, but you don’t feel like you’ve accomplished anything. Grant’s controls are just unwieldy enough to feel like I’ve still accomplished something when I’ve skipped a portion of a stage with him.

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By: MetManMas http://www.anatomyofgames.com/2013/01/10/anatomy-of-castlevania-iii-block-4-0a-to-4-0e/#comment-1126 Sat, 12 Jan 2013 02:26:41 +0000 http://telebunny.net/toastyblog/?p=6296#comment-1126 @jparish: Yeah, I guess I could understand that view on Grant, but I see him more as an advantage on the platforming front in a harsh and cruel world where one wrong move leads to death. Even with his mobility and climbing, I’ve still had many deaths.

Anyway, if Grant’s climbing skills or Al’s bat transformation are cheating the player out of platforming, couldn’t Sypha’s magic spam also be considered cheating the player out of combat?

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