Comments on: Anatomy of Castlevania III: Block 6-01 to 6-02 ~ Castle Route http://www.anatomyofgames.com/2013/01/21/anatomy-of-castlevania-iii-block-6-01-to-6-02-castle-route/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: OtherMacGuy http://www.anatomyofgames.com/2013/01/21/anatomy-of-castlevania-iii-block-6-01-to-6-02-castle-route/#comment-1197 Tue, 22 Jan 2013 05:38:04 +0000 http://telebunny.net/toastyblog/?p=6464#comment-1197 I can’t be the only one who’d follow a series about a time traveling Frankenstein.

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By: MetManMas http://www.anatomyofgames.com/2013/01/21/anatomy-of-castlevania-iii-block-6-01-to-6-02-castle-route/#comment-1196 Tue, 22 Jan 2013 01:47:19 +0000 http://telebunny.net/toastyblog/?p=6464#comment-1196 Wow, those instakill spikes near the moving platformer look like they would be cruel for someone who didn’t have a character that could turn into a bat or climb on things around.

I’m looking forward to the anatomy of the remaining version of Block 6. It’s the one I’m most familiar with, and it has a few nasty tricks of its own.

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By: Tomm http://www.anatomyofgames.com/2013/01/21/anatomy-of-castlevania-iii-block-6-01-to-6-02-castle-route/#comment-1195 Tue, 22 Jan 2013 01:28:05 +0000 http://telebunny.net/toastyblog/?p=6464#comment-1195 SotN’s Alucard redesign was certainly the right direction. I can’t see anything but 8-bit Brandon Flowers glaring at you from the upper right corner of those screenshots.

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