Comments on: Anatomy of Castlevania III: Block 8-01 to 8-03 http://www.anatomyofgames.com/2013/01/26/anatomy-of-castlevania-iii-block-8-01-to-8-03/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: jparish http://www.anatomyofgames.com/2013/01/26/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-1223 Sun, 27 Jan 2013 17:48:06 +0000 http://telebunny.net/toastyblog/?p=6546#comment-1223 Are you sure about the boomerang? I could have sworn I’ve used it in this fight.

And the knight’s not so bad. They pull the same trick in the next block but in a much worse way.

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By: Beta Metroid http://www.anatomyofgames.com/2013/01/26/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-1222 Sun, 27 Jan 2013 14:48:28 +0000 http://telebunny.net/toastyblog/?p=6546#comment-1222 Best level in the game right here. It’s awesome hearing how everything ties together!

Nitpicking time: Anyone can vault that armored knight in the final corridor. And the cross is useless against Death’s second form. Of course, it’s still one of the best options against the much more difficult first phase.

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By: jparish http://www.anatomyofgames.com/2013/01/26/anatomy-of-castlevania-iii-block-8-01-to-8-03/#comment-1221 Sun, 27 Jan 2013 06:22:42 +0000 http://telebunny.net/toastyblog/?p=6546#comment-1221 No kiddin’? Shux.

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