Comments on: The Anatomy of Zelda II – II. Parapa http://www.anatomyofgames.com/2013/03/09/the-anatomy-of-zelda-ii-ii-parapa/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: LBD "Nytetrayn" http://www.anatomyofgames.com/2013/03/09/the-anatomy-of-zelda-ii-ii-parapa/#comment-1336 Sun, 10 Mar 2013 07:40:50 +0000 http://telebunny.net/toastyblog/?p=6884#comment-1336 Yeah, I usually do it Tomm’s way.

And oh, if only Ironknuckles were the worst enemy you faced…

]]>
By: jparish http://www.anatomyofgames.com/2013/03/09/the-anatomy-of-zelda-ii-ii-parapa/#comment-1335 Sun, 10 Mar 2013 06:36:32 +0000 http://telebunny.net/toastyblog/?p=6884#comment-1335 I freaking hate Bubbles.

]]>
By: Tomm http://www.anatomyofgames.com/2013/03/09/the-anatomy-of-zelda-ii-ii-parapa/#comment-1334 Sun, 10 Mar 2013 05:42:29 +0000 http://telebunny.net/toastyblog/?p=6884#comment-1334 Ed – it’s ever better if you time your grind so the boss levels you up. Then the gem provides an entire free upgrade immediately following. I generally level up 6 times by the time I leave Palace 1, and I’m maxed by Palace 5.

Secret #2: Kill every Bubble.

]]>