Comments on: The Anatomy of Zelda II: XI. One last nuisance http://www.anatomyofgames.com/2013/04/13/the-anatomy-of-zelda-ii-xi-one-last-nuisance/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: jparish http://www.anatomyofgames.com/2013/04/13/the-anatomy-of-zelda-ii-xi-one-last-nuisance/#comment-1428 Sun, 14 Apr 2013 21:40:15 +0000 http://telebunny.net/toastyblog/?p=7544#comment-1428 1. Yes, loot drops every sixth enemy, but whether it’s EXP or magic seems random so far as I can tell.

2. Yes, as mentioned in the update.

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By: Sarge http://www.anatomyofgames.com/2013/04/13/the-anatomy-of-zelda-ii-xi-one-last-nuisance/#comment-1427 Sun, 14 Apr 2013 21:35:38 +0000 http://telebunny.net/toastyblog/?p=7544#comment-1427 Also, a couple of things… magic jar drops are predictable, and I’m pretty sure there’s a villager who helps out with the sixth palace reveal. *checks wiki*

Yeah, some dude says “Call for help at the Three-Eye Rocks.” I did manage to figure this one out as a kid!

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By: Sarge http://www.anatomyofgames.com/2013/04/13/the-anatomy-of-zelda-ii-xi-one-last-nuisance/#comment-1426 Sun, 14 Apr 2013 20:29:28 +0000 http://telebunny.net/toastyblog/?p=7544#comment-1426 Hallelujah, I’m not the only one that had trouble finding New Kasuto.

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