Comments on: The Anatomy of Metroid: III. Set up us the Bomb http://www.anatomyofgames.com/2013/05/03/the-anatomy-of-metroid-iii-set-up-us-the-bomb/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Matt http://www.anatomyofgames.com/2013/05/03/the-anatomy-of-metroid-iii-set-up-us-the-bomb/#comment-1623 Fri, 03 May 2013 21:30:01 +0000 http://telebunny.net/toastyblog/?p=7734#comment-1623 After you get the bombs the game becomes sandbox. Love it.

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By: Flipsider http://www.anatomyofgames.com/2013/05/03/the-anatomy-of-metroid-iii-set-up-us-the-bomb/#comment-1622 Fri, 03 May 2013 20:05:33 +0000 http://telebunny.net/toastyblog/?p=7734#comment-1622 I think in general Brinstar is designed to be friendly to the new player and to help guide them the early game. As long as you stay in Brinstar, there is a logical progression of rooms that will eventually lead you to be stocked up with several energy tanks, and have the basic tools necessary to explore the other areas.

However, once you step foot into the other areas, whether it be Norfair or Mini Boss Hideout 1, all bets are off. The game sort of cues you to this too, just by the sudden change of tone in the music from heroic theme to uncertain and forboding. I like that the game will let you enter these areas early, with only the change in music to clue you in that maybe you shouldn’t be here yet.

It’s kind of like the graveyard in Dark Souls being open from the beginning. Open world games are more interesting when they allow you to make bad choices.

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By: jparish http://www.anatomyofgames.com/2013/05/03/the-anatomy-of-metroid-iii-set-up-us-the-bomb/#comment-1621 Fri, 03 May 2013 16:51:00 +0000 http://telebunny.net/toastyblog/?p=7734#comment-1621 I’ll be writing about this next time, actually.

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