Comments on: The Anatomy of Metroid: IV. Ugh, wrong way, slick http://www.anatomyofgames.com/2013/05/04/the-anatomy-of-metroid-iv-ugh-wrong-way-slick/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Flipsider http://www.anatomyofgames.com/2013/05/04/the-anatomy-of-metroid-iv-ugh-wrong-way-slick/#comment-1636 Sun, 05 May 2013 07:57:03 +0000 http://telebunny.net/toastyblog/?p=7735#comment-1636 I think it’s almost certainly a design oversight. Kraid seems to be the first boss you’re supposed to beat… not only because it’s called Mini Boss Hideout 1, but also because the enemies in there do 16 damage whereas the enemies in Hideout 2 do 24 damage. Hideout 2’s enemies do the most damage of anything in the game before Tourian. And yet Ridley is so much easier to beat than Kraid… I always found this puzzling as a kid. Perhaps they just didn’t realize how easy Ridley actually was.

But then again, this is part of the game’s charm, too. There’s something kind of exciting about playing a game and finding out your assumptions were wrong, and genuinely being unsure about where you’re supposed to go next. Often I prefer that games would risk frustrating me rather than play it safe.

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By: TM520 http://www.anatomyofgames.com/2013/05/04/the-anatomy-of-metroid-iv-ugh-wrong-way-slick/#comment-1635 Sun, 05 May 2013 00:44:00 +0000 http://telebunny.net/toastyblog/?p=7735#comment-1635 Love the Q*bert references in the article’s title!

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By: Pip http://www.anatomyofgames.com/2013/05/04/the-anatomy-of-metroid-iv-ugh-wrong-way-slick/#comment-1634 Sun, 05 May 2013 00:38:07 +0000 http://telebunny.net/toastyblog/?p=7735#comment-1634 Samus using the screw attack on Ridley? Proof rule 34 existed even back in 1986 (I kiid I kiid).

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