Comments on: The Anatomy of Metroid: VII. Norfair’s secret http://www.anatomyofgames.com/2013/05/11/the-anatomy-of-metroid-vii-norfairs-secret/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: jparish http://www.anatomyofgames.com/2013/05/11/the-anatomy-of-metroid-vii-norfairs-secret/#comment-1660 Sun, 12 May 2013 13:07:58 +0000 http://telebunny.net/toastyblog/?p=7795#comment-1660 I’ve always wondered about those columns. My assumption has always been, yeah, you’ll die. But I’ve never wanted to test it myself.

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By: MetManMas http://www.anatomyofgames.com/2013/05/11/the-anatomy-of-metroid-vii-norfairs-secret/#comment-1659 Sun, 12 May 2013 05:25:14 +0000 http://telebunny.net/toastyblog/?p=7795#comment-1659 I recognize that room in the second screenshot. If you fall between those columns Samus is about to fall between, you get stuck with no way out but burning to death. As innovative as Metroid putting the Zelda mentality to play in a platformer was, it had some cruel, cruel room designs in a few places.

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By: Vega http://www.anatomyofgames.com/2013/05/11/the-anatomy-of-metroid-vii-norfairs-secret/#comment-1658 Sat, 11 May 2013 20:43:57 +0000 http://telebunny.net/toastyblog/?p=7795#comment-1658 Norfair’s fish-egg blocks made me imagine a Metroid RTS in which those blocks are the cells of a planet-sized organism, and the player, controlling Samus, gets into the nervous system and takes control of this enormous being.

As for Ridley’s lair, the blocks are solid except for those fake blocks next to the energy tank, but at least that’s an honest, obvious trick.

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