Comments on: The Anatomy of Metroid: VIII. The hard stuff http://www.anatomyofgames.com/2013/05/15/the-anatomy-of-metroid-viii-the-hard-stuff/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Chicago Frank http://www.anatomyofgames.com/2013/05/15/the-anatomy-of-metroid-viii-the-hard-stuff/#comment-1679 Thu, 16 May 2013 12:51:24 +0000 http://telebunny.net/toastyblog/?p=7853#comment-1679 Has anybody mentioned the bomb method of killing Kraid? Just curl up next to him, taking hits from the bottom spike and pummel away, I usually do it with a max of 1-2 energy tank losses (depending on how sloppy I’m playing), so you’ll need 3 to do it.

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By: OtherMacGuy http://www.anatomyofgames.com/2013/05/15/the-anatomy-of-metroid-viii-the-hard-stuff/#comment-1678 Thu, 16 May 2013 02:00:04 +0000 http://telebunny.net/toastyblog/?p=7853#comment-1678 Hey did you guys know Ridley is the name of a guy who directed a movie about alien.

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By: ArugulaZ http://www.anatomyofgames.com/2013/05/15/the-anatomy-of-metroid-viii-the-hard-stuff/#comment-1677 Thu, 16 May 2013 00:35:14 +0000 http://telebunny.net/toastyblog/?p=7853#comment-1677 Hot damn, Super Alan Boy is right! For some reason, I thought GORF came first. Shows what I know!

Phoenix had a pretty sweet boss fight in its own right, and I always preferred it to Demon Attack on the 2600, because it gave the game purpose and a sense of closure. Demon Attack just went on and on and on, unless you played the Intellivision or TI 99/4A versions. Those both had boss fights, but neither conversion was particularly good.

As for the difficulty dropping the further you make it into the game, you could always alleviate that by skipping the Varia suit. River City Ransom was the same way… the enemies were tough nuts to crack at the beginning, but after several hours of grinding and eating and teddy bear hugging, you became an unstoppable murder machine, capable of somersaulting your way to a surprisingly anticlimactic finale in minutes.

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