Comments on: The Anatomy of Super Mario III: Ape, escaping http://www.anatomyofgames.com/2013/06/01/the-anatomy-of-super-mario-iii-ape-escaping/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Warlock http://www.anatomyofgames.com/2013/06/01/the-anatomy-of-super-mario-iii-ape-escaping/#comment-1746 Mon, 03 Jun 2013 07:49:14 +0000 http://telebunny.net/toastyblog/?p=7985#comment-1746 Always hated this stage if only because Mario’s jump physics in Donkey Kong were somewhat unintuitive. You’d jump onto one of the elevators in what looked like a perfectly fine jump, and then die. They could have stood to give him a *bit* more leeway in fall distance IMO (but then, it’s an arcade game and meant to eat quarters, so I suppose understandable).

I probably didn’t help that most of my play was actually with the Commodore 64 version of the game which amazingly has the Cement Factory but omits *this* stage. I swear it might be the only home port that does that 😛

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By: Jarrett Billingsley http://www.anatomyofgames.com/2013/06/01/the-anatomy-of-super-mario-iii-ape-escaping/#comment-1745 Sat, 01 Jun 2013 23:14:05 +0000 http://telebunny.net/toastyblog/?p=7985#comment-1745 Gorillas ARE apes 😉

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2013/06/01/the-anatomy-of-super-mario-iii-ape-escaping/#comment-1744 Sat, 01 Jun 2013 19:26:08 +0000 http://telebunny.net/toastyblog/?p=7985#comment-1744 I played Super Mario Bros. long before Donkey Kong, and seeing the image of the first level of DK on some of those posters that would be included with the games led me to think that this would be a snap: Dash to the right, jump up, dash to the left, and repeat, no problem! After all, it’s Mario, right?

You can just imagine the rudeness of the awakening I was in for when I finally got to play.

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