Comments on: The Anatomy of Super Mario IV: The kinging of Kong http://www.anatomyofgames.com/2013/06/02/the-anatomy-of-super-mario-iv-kinging-of-kong/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: vaterite http://www.anatomyofgames.com/2013/06/02/the-anatomy-of-super-mario-iv-kinging-of-kong/#comment-1785 Tue, 04 Jun 2013 15:32:03 +0000 http://telebunny.net/toastyblog/?p=8053#comment-1785 There’s people that don’t like SMB2? What do they want, poison mushrooms or something?

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2013/06/02/the-anatomy-of-super-mario-iv-kinging-of-kong/#comment-1784 Mon, 03 Jun 2013 19:06:14 +0000 http://telebunny.net/toastyblog/?p=8053#comment-1784 Playing Donkey Kong Country Returns 3D, it feels really reminiscent of this style of design. I don’t know if it tops SMB3 in that department, but it seems like it might be a worthy contender. I hadn’t played through the Wii game, but I’m continually impressed– and simultaneously disappointed that it feels like NSMB hasn’t really kept up to that level.

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By: jparish http://www.anatomyofgames.com/2013/06/02/the-anatomy-of-super-mario-iv-kinging-of-kong/#comment-1783 Mon, 03 Jun 2013 14:33:58 +0000 http://telebunny.net/toastyblog/?p=8053#comment-1783 Eh. Not really… you still invoked the concept in an obvious way.

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