Comments on: The Anatomy of Super Mario VII: A shocking turn of events http://www.anatomyofgames.com/2013/06/07/the-anatomy-of-super-mario-vii-a-shocking-turn-of-events/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Vega http://www.anatomyofgames.com/2013/06/07/the-anatomy-of-super-mario-vii-a-shocking-turn-of-events/#comment-1812 Sat, 08 Jun 2013 12:52:05 +0000 http://telebunny.net/toastyblog/?p=8127#comment-1812 You raise an interesting idea. What if this stage instead had the sparks chasing Junior around a grid of climbable poles? Give Junior an enemy that’s as adept as he is at climbing, or at least as adept in the place where he climbs.

]]>
By: MetManMas http://www.anatomyofgames.com/2013/06/07/the-anatomy-of-super-mario-vii-a-shocking-turn-of-events/#comment-1811 Sat, 08 Jun 2013 05:35:08 +0000 http://telebunny.net/toastyblog/?p=8127#comment-1811 I feel Stage 3 is the weakest stage in the game. You go from the creative designs of the first two stages right into a stage which is more or less just walking in straight lines and jumping over sparks. I appreciate variety in level design, but this one is just kind of boring because it highlights the weaknesses of Jr’s gameplay instead of playing to its strengths.

]]>