Comments on: The Anatomy of Super Mario Gaiden: Mario is missing http://www.anatomyofgames.com/2013/06/17/the-anatomy-of-super-mario-gaiden-mario-is-missing/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Javier http://www.anatomyofgames.com/2013/06/17/the-anatomy-of-super-mario-gaiden-mario-is-missing/#comment-1862 Wed, 19 Jun 2013 10:58:53 +0000 http://telebunny.net/toastyblog/?p=8172#comment-1862 Well, I do find your hypothesis of why this game was as underwhelming as it was pretty sound, Jeremy. Thanks for dissecting DK3! Keeping it simple for an easy famicom port, and Nintendo´s early attempts at coding their games themselves. Makes perfect sense, and also they were waving goodbye to the arcade scene to center on their new home console, where they certainly put their top talent to work. Little could anyone suspect the kind of magic Miyamoto was going to get out of that machine! And they thought single screen, black background, repetitive action games was as good as it was going to get…

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By: Lilfut http://www.anatomyofgames.com/2013/06/17/the-anatomy-of-super-mario-gaiden-mario-is-missing/#comment-1861 Wed, 19 Jun 2013 03:23:02 +0000 http://telebunny.net/toastyblog/?p=8172#comment-1861 You forgot DK ’94 when listing Donkey Kong games between DK3 and Country. It was only a few months before Country, but it was before Country.

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By: jparish http://www.anatomyofgames.com/2013/06/17/the-anatomy-of-super-mario-gaiden-mario-is-missing/#comment-1860 Tue, 18 Jun 2013 22:40:16 +0000 http://telebunny.net/toastyblog/?p=8172#comment-1860 Look them up. They’re primarily an electronics manufacturer, but based on data in the code for DK and some documents pertaining to a lawsuit, they’re believed to have been the people who did the coding for DK.

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