Comments on: Anatomy of Super Mario: X. Super-sized http://www.anatomyofgames.com/2013/08/07/anatomy-of-super-mario-x-super-sized/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: jparish http://www.anatomyofgames.com/2013/08/07/anatomy-of-super-mario-x-super-sized/#comment-1893 Thu, 08 Aug 2013 18:19:05 +0000 http://telebunny.net/toastyblog/?p=8457#comment-1893 Yokoi has received plenty of credit. And the only hardware he created in the ’80s were Game & Watch and Game Boy… for which he has, again, received plenty of credit.

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By: jparish http://www.anatomyofgames.com/2013/08/07/anatomy-of-super-mario-x-super-sized/#comment-1892 Thu, 08 Aug 2013 18:18:13 +0000 http://telebunny.net/toastyblog/?p=8457#comment-1892 I mentioned Pac-Land. It wasn’t a patch on Super Mario Bros, though. It didn’t even have a joystick — you controlled it with left/right buttons, like Space Invaders.

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By: ArugulaZ http://www.anatomyofgames.com/2013/08/07/anatomy-of-super-mario-x-super-sized/#comment-1891 Thu, 08 Aug 2013 17:39:56 +0000 http://telebunny.net/toastyblog/?p=8457#comment-1891 Gumpei Yokoi never got as much credit as he deserved, I think. He was the lead designer of Metroid, was he not? You can add that accomplishment to all the trendsetting hardware he created for Nintendo throughout the 1980s.

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