Comments on: The Anatomy of Super Mario: XVI. Great bars of fire http://www.anatomyofgames.com/2013/08/17/the-anatomy-of-super-mario-xvi-great-bars-of-fire/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Adrian http://www.anatomyofgames.com/2013/08/17/the-anatomy-of-super-mario-xvi-great-bars-of-fire/#comment-1966 Sun, 18 Aug 2013 04:28:53 +0000 http://telebunny.net/toastyblog/?p=8566#comment-1966 Stupid admission: I never saw the blocks you were breaking as Mushroom Kingdom residents. As a kid, I thought the bricks that made up the ground you walked on in most levels resembled people holding hands and I always assumed that’s what the manual was talking about.

]]>
By: Voncaster http://www.anatomyofgames.com/2013/08/17/the-anatomy-of-super-mario-xvi-great-bars-of-fire/#comment-1965 Sun, 18 Aug 2013 02:15:27 +0000 http://telebunny.net/toastyblog/?p=8566#comment-1965 The bowser guises hide more and more impressive or difficult foes until 8-4 which is the real bowser. Its a pretty neat touch.

Although I think the bosses of Mario improved even more when you move to SMB3.

]]>
By: turkish101 http://www.anatomyofgames.com/2013/08/17/the-anatomy-of-super-mario-xvi-great-bars-of-fire/#comment-1964 Sat, 17 Aug 2013 23:37:20 +0000 http://telebunny.net/toastyblog/?p=8566#comment-1964 Also, I would argue that, given the ominous music, the new locale, the stopped-scrolling screen, and the bigger, more detailed sprite, it would be pretty obvious that this isn’t your average baddie, and probably won’t succumb to your average attacks.

]]>