Comments on: The Anatomy of Super Mario: XVIII. Glub http://www.anatomyofgames.com/2013/08/24/the-anatomy-of-super-mario-xviii-glub/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: whitestreak http://www.anatomyofgames.com/2013/08/24/the-anatomy-of-super-mario-xviii-glub/#comment-1987 Mon, 26 Aug 2013 21:32:44 +0000 http://www.2-dimensions.com/?p=8661#comment-1987 I loved the water levels, if only for the music (they were horrible without fireballs, though).

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By: Thad http://www.anatomyofgames.com/2013/08/24/the-anatomy-of-super-mario-xviii-glub/#comment-1986 Mon, 26 Aug 2013 14:19:55 +0000 http://www.2-dimensions.com/?p=8661#comment-1986 Not seeing a reply button for some reason, but in response to Stuart:

While I trust that Jeremy’s probably right that the “Blooper” name wasn’t used in-game prior to Paper Mario, Nintendo Power was using it at least as far back as its SMB3 coverage. I remember thinking that was pretty weird.

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By: Vega http://www.anatomyofgames.com/2013/08/24/the-anatomy-of-super-mario-xviii-glub/#comment-1985 Sun, 25 Aug 2013 21:25:52 +0000 http://www.2-dimensions.com/?p=8661#comment-1985 That damned suction! Nintendo thought through the play mechanics of the water levels more than most companies did until the 16-bit era.

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