Comments on: The Anatomy of Super Mario: XX. Immortal, beloved http://www.anatomyofgames.com/2013/08/31/the-anatomy-of-super-mario-xx-immortal-beloved/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2013/08/31/the-anatomy-of-super-mario-xx-immortal-beloved/#comment-1997 Mon, 02 Sep 2013 14:27:18 +0000 http://www.2-dimensions.com/?p=8689#comment-1997 But I’m doing exactly that. I haven’t played more than a stage or two of SMB since about 1987. And given that this is something I do in my free time, I’d rather stick to games I enjoy.

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By: Andrew Mayes http://www.anatomyofgames.com/2013/08/31/the-anatomy-of-super-mario-xx-immortal-beloved/#comment-1996 Mon, 02 Sep 2013 08:55:32 +0000 http://www.2-dimensions.com/?p=8689#comment-1996 I agree with Turkish; I’d be interested in seeing a write-up like this for something you’re not quite as used to as SMB. Sonic would be a great choice, I think.

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By: Thomas Nickel http://www.anatomyofgames.com/2013/08/31/the-anatomy-of-super-mario-xx-immortal-beloved/#comment-1995 Mon, 02 Sep 2013 05:56:03 +0000 http://www.2-dimensions.com/?p=8689#comment-1995 Back in the day, the official club Nintendo magazine in Germany wrote, world 3 takes place in winter. Probably because the bright outline on blocks make it look a little snowy. At least, if you squint your eyes hard enough.

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