Comments on: The Anatomy of Super Mario: XXIV. Shroomin’ http://www.anatomyofgames.com/2013/09/14/the-anatomy-of-super-mario-xxiv-shroomin/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Chicago Frank http://www.anatomyofgames.com/2013/09/14/the-anatomy-of-super-mario-xxiv-shroomin/#comment-2012 Sun, 15 Sep 2013 14:54:20 +0000 http://www.2-dimensions.com/?p=8803#comment-2012 (Kid Icarus would compensate for this flaw… perhaps a little too aggressively.)

Only certain types of surfaces, and the benefit of being able to pass through under those was offset by not being able to duck down on those as you would fall back down below.

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