Comments on: The Anatomy of Super Mario: XXIX. Ashen victor http://www.anatomyofgames.com/2013/09/21/the-anatomy-of-super-mario-xxix-ashen-victor/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Chicago Frank http://www.anatomyofgames.com/2013/09/21/the-anatomy-of-super-mario-xxix-ashen-victor/#comment-2043 Mon, 23 Sep 2013 22:03:12 +0000 http://www.2-dimensions.com/?p=8851#comment-2043 I like the ash/volcano theory too, I always imagined it as a “graveyard” level, dead and bony.

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By: J. Parish http://www.anatomyofgames.com/2013/09/21/the-anatomy-of-super-mario-xxix-ashen-victor/#comment-2042 Mon, 23 Sep 2013 21:57:58 +0000 http://www.2-dimensions.com/?p=8851#comment-2042 I said that? I don’t remember that at all.

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By: RS http://www.anatomyofgames.com/2013/09/21/the-anatomy-of-super-mario-xxix-ashen-victor/#comment-2041 Mon, 23 Sep 2013 19:34:59 +0000 http://www.2-dimensions.com/?p=8851#comment-2041 Since there are no “slipping” mechanics on the platforms, my vote is that it’s just simply night time.
And I understand that slipping wasn’t yet a platform staple when SMB was released, but without it, I just can’t call it ice.

The ash theory is a good one, especially when pointing out the random red underbellies of the clouds. Maybe they are Lakitu eggs about to hatch? The mushroom kingdom is a pretty sophisticated eco-system after all.

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