Comments on: The Anatomy of Kid Icarus III: Slippery slope http://www.anatomyofgames.com/2013/10/21/the-anatomy-of-kid-icarus-iii-slippery-slope/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: pkb http://www.anatomyofgames.com/2013/10/21/the-anatomy-of-kid-icarus-iii-slippery-slope/#comment-2089 Tue, 22 Oct 2013 13:40:16 +0000 http://www.2-dimensions.com/?p=8996#comment-2089 I felt as though I was able to stand still on the ice platforms. I wonder if that was something that they fixed with the 3D classics version. I rather liked this level, the next level is currently a different story.

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By: J. Parish http://www.anatomyofgames.com/2013/10/21/the-anatomy-of-kid-icarus-iii-slippery-slope/#comment-2088 Tue, 22 Oct 2013 01:28:25 +0000 http://www.2-dimensions.com/?p=8996#comment-2088 Sorry, Ragu. You didn’t get better at games; it’s just that games got easier.

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By: Ragu http://www.anatomyofgames.com/2013/10/21/the-anatomy-of-kid-icarus-iii-slippery-slope/#comment-2087 Mon, 21 Oct 2013 22:22:06 +0000 http://www.2-dimensions.com/?p=8996#comment-2087 Wh..what? The holding B to float thing was new in the 3D Classics version?? I thought I had just been oblivious when playing the NES game…

I didn’t feel the full brunt of ratchet-scroll heinousness and now my victory over the game this weekend feels so… hollow.

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