Comments on: The Anatomy of Kid Icarus IV: Up the long ladder http://www.anatomyofgames.com/2013/10/25/the-anatomy-of-kid-icarus-iv-up-the-long-ladder/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Rick http://www.anatomyofgames.com/2013/10/25/the-anatomy-of-kid-icarus-iv-up-the-long-ladder/#comment-2093 Sun, 27 Oct 2013 05:00:05 +0000 http://www.2-dimensions.com/?p=9008#comment-2093 I just assumed it was you getting settled. And, you know, not trying to be a creeper, but I am hoping for some impressions of your new digs.

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By: Elkovsky (Super Boy Alan) http://www.anatomyofgames.com/2013/10/25/the-anatomy-of-kid-icarus-iv-up-the-long-ladder/#comment-2092 Fri, 25 Oct 2013 20:06:47 +0000 http://www.2-dimensions.com/?p=9008#comment-2092 I don’t remember Kid Icarus being this unfriendly, but that was over a decade ago when I was less clinical of games and more likely to use save states. I’ll have to go back to this sometime in the near future.

It’d be interesting to see an “Anatomy of a Game” of something that falls into kusoge territory – maybe Super Pitfall or the like (especially when compared to, say, Pitfall II) – to point out how such titles were so much the opposite of smart design as some of the titles you’ve done so far. Then again, I suppose Kid Icarus is sort of serving that purpose…

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By: Sarge http://www.anatomyofgames.com/2013/10/25/the-anatomy-of-kid-icarus-iv-up-the-long-ladder/#comment-2091 Fri, 25 Oct 2013 18:10:29 +0000 http://www.2-dimensions.com/?p=9008#comment-2091 Indeed. Very good work, compelling despite coming in knowing all the details.

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