Comments on: The Anatomy of Kid Icarus VIII: Gunners heaven http://www.anatomyofgames.com/2013/11/19/the-anatomy-of-kid-icarus-viii-gunners-heaven/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: The Sprat http://www.anatomyofgames.com/2013/11/19/the-anatomy-of-kid-icarus-viii-gunners-heaven/#comment-2150 Wed, 20 Nov 2013 16:13:06 +0000 http://www.2-dimensions.com/?p=9183#comment-2150 Parish: Ah, cool, I didn’t know that! All this time I just assumed it was a glitch or some hidden feature of that password. Weird that it “activates” at a certain HP threshold, but doesn’t seem to disappear once you go below that threshold. This game is just eccentricities all over.

I also was nuts over the idea of freeing as many centurions as possible when I was young, even though the help they provided at boss time was usually slight at best. It’s just such a fun idea.

]]>
By: Chicago Frank http://www.anatomyofgames.com/2013/11/19/the-anatomy-of-kid-icarus-viii-gunners-heaven/#comment-2149 Wed, 20 Nov 2013 14:47:09 +0000 http://www.2-dimensions.com/?p=9183#comment-2149 I too think that there should be examples of “bad” game design for the anatomy series, but like Tato wrote limit it to a few paragraphs or a single entry. If we are traveling to the 90’s do we ever get to encounter the Genesis perhaps?

]]>
By: J. Parish http://www.anatomyofgames.com/2013/11/19/the-anatomy-of-kid-icarus-viii-gunners-heaven/#comment-2148 Wed, 20 Nov 2013 12:54:02 +0000 http://www.2-dimensions.com/?p=9183#comment-2148 @The Sprat: Ain’t no shame in playing tourist through a frustrating game. I got to the jumping part of Turok on N64 and decided “screw it,” so my roommates and I unlocked all the weapons and god knows what else and dicked around with the game for a few hours before trading it in.

Also, I don’t think the third weapon’s appearance is a glitch. For each weapon you acquire, your health needs to be above a certain threshold to activate it, and dungeons don’t count. So my guess is that code registers the last weapon as having been acquired in 2-3 with insufficient health for it to trigger, and the pool in 3-1 puts you over the minimum. The more you know!

]]>