Comments on: The Anatomy of Metroid II : 2 : Just another bug hunt http://www.anatomyofgames.com/2013/11/24/the-anatomy-of-metroid-ii-2-just-another-bug-hunt/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Discord_Inc http://www.anatomyofgames.com/2013/11/24/the-anatomy-of-metroid-ii-2-just-another-bug-hunt/#comment-2192 Mon, 25 Nov 2013 18:28:25 +0000 http://www.2-dimensions.com/?p=9241#comment-2192 I assume you’re going to discuss the music of the series in more details in another post, but I remember the encounter with the first metroid terrifying me as a kid and I think part of it was the music.

You start of this game with this nice heroic sounding piece that gets you excited about exploring this underground cavern, until you run into your first metroid and the music changes to a stinger that wouldn’t feel out of place in a slasher film. It’s very jarring, and as a kid who shied away from horror films I found it very scary.

I feel the whole soundtrack of Metroid II gets unfairly dumped on by a lot of fan, but I’m guess that’s a point you’ll address later in this series.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2013/11/24/the-anatomy-of-metroid-ii-2-just-another-bug-hunt/#comment-2191 Mon, 25 Nov 2013 17:17:05 +0000 http://www.2-dimensions.com/?p=9241#comment-2191 Chicago Frank: Nintendo/Sakamoto would argue that point with you. ;P

About doing it for financial gain, I mean. She apparently does all this for free.

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By: Steve http://www.anatomyofgames.com/2013/11/24/the-anatomy-of-metroid-ii-2-just-another-bug-hunt/#comment-2190 Mon, 25 Nov 2013 16:07:17 +0000 http://www.2-dimensions.com/?p=9241#comment-2190 I actually bombed my way over a huge cliff and got the Spider Ball backwards–an incredible feat. I had no idea that the walls could have hidden passageways. It took me about an hour and the whole time I was thinking how bad the level design was.

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