Comments on: The Anatomy of Metroid II : 3 : Skipping the beta http://www.anatomyofgames.com/2013/11/25/the-anatomy-of-metroid-ii-3-skipping-the-beta/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Javier http://www.anatomyofgames.com/2013/11/25/the-anatomy-of-metroid-ii-3-skipping-the-beta/#comment-2201 Tue, 26 Nov 2013 04:41:47 +0000 http://www.2-dimensions.com/?p=9288#comment-2201 I remember in my first playthrough back in the day, I finished the game without ever encountering that mid boss and getting the spring ball upgrade… I didn´t even felt I had missed something! Its odd how they made that power up just be there out of the way and not really necessary to advance in any way… There´s no place the spring ball will take you the spider ball can´t.

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By: RT-55J http://www.anatomyofgames.com/2013/11/25/the-anatomy-of-metroid-ii-3-skipping-the-beta/#comment-2200 Tue, 26 Nov 2013 03:27:18 +0000 http://www.2-dimensions.com/?p=9288#comment-2200 Sometimes I think of the simpler layout of the “stages” of this game as an almost ironic counterpoint to the insanely convoluted way the level data is arranged internally. A complete map of SR-388 makes the game look more complex than it actually is, but viewing the arrangement of things from a level editor makes you wonder if their heads were even screwed on straight.

What I’m saying is that the TAS that uses the secret world glitch is glorious and unfathomable: http://tasvideos.org/1175M.html

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By: J. Parish http://www.anatomyofgames.com/2013/11/25/the-anatomy-of-metroid-ii-3-skipping-the-beta/#comment-2199 Tue, 26 Nov 2013 00:15:54 +0000 http://www.2-dimensions.com/?p=9288#comment-2199 Aw, c’mon, if you can’t make fun of sulky Internet manbaby sexists, who can you make fun of?

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