Comments on: The Anatomy of Super Metroid – 2 – Silent running http://www.anatomyofgames.com/2013/12/11/the-anatomy-of-super-metroid-2-silent-running/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: RT-55J http://www.anatomyofgames.com/2013/12/11/the-anatomy-of-super-metroid-2-silent-running/#comment-2271 Fri, 13 Dec 2013 05:31:40 +0000 http://www.2-dimensions.com/?p=9443#comment-2271 Excellent write-up. If it weren’t for everything else on my plate, this would convince me to restart my long-fossilized attempt at LPing this game (for an exploration of the game’s stupidly and gloriously high skill ceiling).

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By: ReyVGM http://www.anatomyofgames.com/2013/12/11/the-anatomy-of-super-metroid-2-silent-running/#comment-2270 Fri, 13 Dec 2013 05:01:41 +0000 http://www.2-dimensions.com/?p=9443#comment-2270 Man, those Samus sprites look GOOD. They are so well drawn and elegant.

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By: Rez http://www.anatomyofgames.com/2013/12/11/the-anatomy-of-super-metroid-2-silent-running/#comment-2269 Thu, 12 Dec 2013 20:20:26 +0000 http://www.2-dimensions.com/?p=9443#comment-2269 Yeah, I looked at that knowing that it’s mostly by and large Nintendo stuff. Which is one of the reasons why I’;m commenting about this at the very start of your Super Metroid analysis. I just would like you to cover other games from other companies from other game creators. And even occasionally do more than just platform style games or even 2d games. I’d really like to see anaylsis of PSX games and Saturn games, which I believe in the past you said you were a fan of. Miyamoto’s games are probably the most analyzed games out there.

Again, just some recommendations I’d like too see you do as someone who reads your articles.

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