Comments on: Anatomy of Super Metroid | 7 | Speed run http://www.anatomyofgames.com/2014/01/20/anatomy-of-super-metroid-7-speed-run/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Vega http://www.anatomyofgames.com/2014/01/20/anatomy-of-super-metroid-7-speed-run/#comment-2314 Wed, 22 Jan 2014 02:49:00 +0000 http://www.2-dimensions.com/?p=9597#comment-2314 Edit: Continuing the planet metaphor, the Metroids would be the immune system, equivalent of white blood cells.

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By: Vega http://www.anatomyofgames.com/2014/01/20/anatomy-of-super-metroid-7-speed-run/#comment-2313 Wed, 22 Jan 2014 02:46:17 +0000 http://www.2-dimensions.com/?p=9597#comment-2313 The rooms with the green bubbles for walls always fired up my imagination because they look like giant cells. What if the lava in those rooms was some sort of blood, the rooms were giant blood vessels, each major zone was an organ and the planet was a gigantic organism? Maybe Norfair is the heart, Maridia is the stomach, Crateria is the teeth, Brinstar is the lungs (its plants respire), the wrecked ship is a wrecked ship, and Tourian is an artificial brain. It would be amazing if a future sequel used this concept deliberately.

As for enemies persisting through doors, did you know the original Metroid does this? If a Zeb or Zoomer flies or crawls into it when the screen is scrolling, it will go to the next room. It’s very impressive for an early game on a console that’s usually terrible at persistence.

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By: J. Parish http://www.anatomyofgames.com/2014/01/20/anatomy-of-super-metroid-7-speed-run/#comment-2312 Tue, 21 Jan 2014 23:49:51 +0000 http://www.2-dimensions.com/?p=9597#comment-2312 Don’t you need either the Wave Beam or Power Bomb to get to Crocomire? Or did I forget about an alternate path?

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