Comments on: The Anatomy of Super Metroid | 11 | Water-logged http://www.anatomyofgames.com/2014/02/01/the-anatomy-of-super-metroid-11-water-logged/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Vega http://www.anatomyofgames.com/2014/02/01/the-anatomy-of-super-metroid-11-water-logged/#comment-2398 Mon, 03 Feb 2014 19:09:25 +0000 http://www.2-dimensions.com/?p=9885#comment-2398 I’m late to reply, but it is useful to watch the game’s entire cycle of demos that play from the title screen. I learned of power bombing the Maridia tube and bomb healing that way, although it doesn’t say what button combination or inventory you need.

]]>
By: Kirin http://www.anatomyofgames.com/2014/02/01/the-anatomy-of-super-metroid-11-water-logged/#comment-2397 Mon, 03 Feb 2014 16:43:39 +0000 http://www.2-dimensions.com/?p=9885#comment-2397 Jeremy can correct me if I’m wrong, but a lot of the images for the anatomy articles are capture by Rey over at VGMuseum, probably before the final articles are written, so that’s one reason they’re often not an *exact* match for the text.

]]>
By: ReyVGM http://www.anatomyofgames.com/2014/02/01/the-anatomy-of-super-metroid-11-water-logged/#comment-2396 Sun, 02 Feb 2014 22:50:36 +0000 http://www.2-dimensions.com/?p=9885#comment-2396 @COtheLegend

Yeah I wonder why Parish didn’t use the image described in his paragraph, I thought he had confused the missiles or something.

]]>