Comments on: The Anatomy of Super Metroid | 14 | En flambé http://www.anatomyofgames.com/2014/02/27/the-anatomy-of-super-metroid-14-en-flambe/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Warlock http://www.anatomyofgames.com/2014/02/27/the-anatomy-of-super-metroid-14-en-flambe/#comment-2417 Sat, 01 Mar 2014 01:03:11 +0000 http://2-dimensions.com/?p=10072#comment-2417 I’m pretty sure there are a least a few SNES games that make ok use of layers. I know Super Castlevania has you switching between layers in a few areas (most notably the first level), though this seems to work pretty similarly to the Super Mario World fences.

I can’t remember others off hand but I swear there were a couple. I seem to recall at least one instance of a game having enemies that would start as the background layer and then charge/attack in the front layer… unless this wasn’t an SNES game – so many games afterwards used similar sprite styles (some PSX, GBA, DS, etc – especially when it comes to Konami & Capcom stuff) that it all kind of blends together after awhile 😛

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By: SpoonyBardOL http://www.anatomyofgames.com/2014/02/27/the-anatomy-of-super-metroid-14-en-flambe/#comment-2416 Fri, 28 Feb 2014 12:18:01 +0000 http://2-dimensions.com/?p=10072#comment-2416 There’s an interesting tidbit about the Chozo that drains the lava for you. If you manage to make it into Lower Norfair without obtaining the Space Jump then that Chozo statue will not activate. The lava doesn’t drain and the one block obstruction stays put so you couldn’t even brute force your way through the energy drain. You can turn around and go right past the elevator and through some Power Bomb blocks to progress through the area, though.

But this means the Screw Attack is off-limits to you, unless you can pull off the glitch that allows you to open a Super Missile gate from the wrong side, and it’s probably easier to get into Lower Norfair without the Space Jump than it is to do that.

It’s really strange that they accounted for not having the Space Jump in this way. Not having it doesn’t affect the Screw Attack in any way, that I’m aware of, but they consciously decided to lock it off from you (barring the green gate glitch of course) if you pull off the tricky maneuver necessary to get into Lower Norfair without the Space Jump. It’s quite strange.

As for how to get into Lower Norfair without it, there’s several methods. The one I finally managed to do on an old playthrough involved abusing the water physics. Stand under the high ledge, spin jump and immediately press start to open the inventory and deactivate the Gravity Suit. Samus will then, for some reason, rocket upward. She’ll be unable to break the surface of the acid, though, so right before you get to the ledge you reactivate the Gravity Suit. Then you have to wall-jump off the one-block ledge to actually make it out of the lava. It is very tough to pull off, and according to Nintendo your reward is no Screw Attack. Power Bombing your way through the rising lava room and anywhere else you’d breeze through otherwise was a challenge in itself.

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By: ungenesis http://www.anatomyofgames.com/2014/02/27/the-anatomy-of-super-metroid-14-en-flambe/#comment-2415 Fri, 28 Feb 2014 02:16:45 +0000 http://2-dimensions.com/?p=10072#comment-2415 Parish! Can you axe, shrink or move the cover-up sidebar please? It makes it impossible to read this site on my phone while I’m supposed to be doing more important and/or worthwhile things.*

*more important than super metroid? Forgive me for i have sinned~!

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