Comments on: The Anatomy of Super Metroid | 19 | The secrets of Super Metroid http://www.anatomyofgames.com/2014/03/10/the-anatomy-of-super-metroid-19-the-secrets-of-super-metroid/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Kirin http://www.anatomyofgames.com/2014/03/10/the-anatomy-of-super-metroid-19-the-secrets-of-super-metroid/#comment-2477 Tue, 11 Mar 2014 16:32:16 +0000 http://www.anatomyofgames.com/?p=10241#comment-2477 I agree that some of the more “advanced” puzzles in Zero Mission are kind of infuriating due to the precision required to pull them off even once you’ve figured out what you’re supposed to do. In a lot of games that would bother me, but I guess the mechanics themselves are just good enough that I still had fun 100%ing it, even if I did have to bang my head against a few of them a few too many times in a row to get it down.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2014/03/10/the-anatomy-of-super-metroid-19-the-secrets-of-super-metroid/#comment-2476 Tue, 11 Mar 2014 08:15:41 +0000 http://www.anatomyofgames.com/?p=10241#comment-2476 I didn’t know the last was only post-game. Gotta disagree on the Crystal Flash, though– I still have to look up how to do it. Funny enough, I originally thought it was just something made up for the Nintendo Power comic– along with Houston and all that other fun.

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By: LBD "Nytetrayn" http://www.anatomyofgames.com/2014/03/10/the-anatomy-of-super-metroid-19-the-secrets-of-super-metroid/#comment-2475 Tue, 11 Mar 2014 08:12:09 +0000 http://www.anatomyofgames.com/?p=10241#comment-2475 Yeah, that’s how I always did it.

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