Comments on: The Anatomy of Mega Man | 1 | Any which way but loose http://www.anatomyofgames.com/2014/03/22/the-anatomy-of-mega-man-1-any-which-way-but-loose/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: Hubertron http://www.anatomyofgames.com/2014/03/22/the-anatomy-of-mega-man-1-any-which-way-but-loose/#comment-2513 Tue, 25 Mar 2014 06:47:28 +0000 http://www.anatomyofgames.com/?p=10455#comment-2513 In MM3 I would argue Needle man or Snake man are great places to start as well. Needle man in particular has an easy to reach E tank and his pattern is pretty learnable once you get the hang of it.

]]>
By: MetManMas http://www.anatomyofgames.com/2014/03/22/the-anatomy-of-mega-man-1-any-which-way-but-loose/#comment-2512 Tue, 25 Mar 2014 03:17:32 +0000 http://www.anatomyofgames.com/?p=10455#comment-2512 Yeah, the final bosses didn’t give me much trouble either. Speaking of bosses that didn’t give me trouble, it amazes me how people treat the Yellow Devil like some unstoppable monster you have to cheat to get past when he has a set pattern to his attacks.

People always talk about Mega Man games being hard, but personally I found them easy compared to other hard games like Castlevania and Ninja Gaiden. After all, you have full control over Mega Man’s jump and various situational tools to work with.

]]>
By: Vega http://www.anatomyofgames.com/2014/03/22/the-anatomy-of-mega-man-1-any-which-way-but-loose/#comment-2511 Tue, 25 Mar 2014 02:11:38 +0000 http://www.anatomyofgames.com/?p=10455#comment-2511 I agree with everyone here, it’s great you’re approaching this from the perspective of a beginner who doesn’t know what stage to choose, or perhaps that it’s even possible to choose.

]]>