Comments on: Late realizations about Super Metroid http://www.anatomyofgames.com/2014/04/03/late-realizations-about-super-metroid/ Defunct, amateurish, game design analysis by Jeremy Parish Wed, 25 Nov 2015 23:31:21 +0000 hourly 1 https://wordpress.org/?v=4.5.7 By: J. Parish http://www.anatomyofgames.com/2014/04/03/late-realizations-about-super-metroid/#comment-2545 Sat, 05 Apr 2014 02:55:01 +0000 http://www.anatomyofgames.com/?p=10522#comment-2545 Ah, the ol’ Xzibit meme. IN SPACE.

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By: tailchaser http://www.anatomyofgames.com/2014/04/03/late-realizations-about-super-metroid/#comment-2544 Sat, 05 Apr 2014 01:29:04 +0000 http://www.anatomyofgames.com/?p=10522#comment-2544 I dunno, Draygon looks more like a sort of Rubenesque Facehugger to me. Just to complete the set of concepts lovingly stolen from Alien, I guess.

The skulls are clearly there to show that you’re past the halfway point, and the game’s done messing around. It’s going to make you fight a boss that’s so deadly, even its skull is covered with skulls!

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By: Rosencrantz http://www.anatomyofgames.com/2014/04/03/late-realizations-about-super-metroid/#comment-2541 Thu, 03 Apr 2014 23:35:58 +0000 http://www.anatomyofgames.com/?p=10522#comment-2541 Never noticed the skulls before. They do point to Draygon being created instead of evolving naturally, though.

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